kaffeekranz wrote:
This one is fantastic!
Supersampling is for the first time playable and within your expected performance range.
It's ~0.015sec now vs. ~0.045sec on previous binaries.
Code:
EnableSupersampling=true
UseIndirectLighting=true
UseComplexIndirectLighting=true
UseComplexAmbientOcclusion=true
UseAmbientIndirectLighting=true
SamplingQuality=-1
SamplingPrecision=0
SamplingRange=0.3
SizeScale=1.0
SourceTexturesScale=1.0
FilterQuality=3
FilterType=0
AOType=0
^^^^ THIS EXACTLY
Boris, I have to understand what you did. This runs as if on steroids and looks fantastically gorgeous.
Plus, triangulation artifacts are gone, even with latest WHQL drivers.
Performance hit now lies mainly in ILType=1, wich is much more intensive than 0.
It doesn't happen too often I call you genius, since I'm not sucking, but frankly...
