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 Post subject: Re: TES Skyrim 0.245
PostPosted: 16 Jan 2014, 03:12 
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*sensei*

Joined: 18 Jul 2012, 09:46
Posts: 312
Location: Bangladesh
Just like i said. Silly mistakes of users....

@nitroviper
The way your thing is, looks like your enb related files are still heavily mismatched and so are the enbseries.ini parameters. I suggest to test a fresh preset from someone else. Then later when all problem solved port your own. Copy-Paste will not work. Do it fresh. Also reset your skyrim ini files and tweak back properly.

@gabber
:lol:

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Tomoko
 Post subject: Re: TES Skyrim 0.245
PostPosted: 16 Jan 2014, 04:25 
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Joined: 13 Jan 2014, 05:00
Posts: 24
DigitalPrinceX wrote:
Just like i said. Silly mistakes of users....

@nitroviper
The way your thing is, looks like your enb related files are still heavily mismatched and so are the enbseries.ini parameters. I suggest to test a fresh preset from someone else. Then later when all problem solved port your own. Copy-Paste will not work. Do it fresh. Also reset your skyrim ini files and tweak back properly.

@gabber
:lol:


I had everything backed up so I went back to .236, all is back to normal. So I got .245 working but for somereason it does what the screenshots show. I dunno, Im sure the problem is on my end but I give up for now lol.


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 Post subject: Re: TES Skyrim 0.245
PostPosted: 16 Jan 2014, 05:04 
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*blah-blah-blah maniac*
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Joined: 27 Dec 2011, 08:53
Posts: 14816
Location: Russia
skysan4298
Your videocard is about to die or it's drivers. Shader code don't have bugs and pc can't reboot because of wrong shaders or something like that.

nitroviper
Okay, i seriously think it's problem on your side, but let's test everything one by one. Check attachment

EDIT: file deleted

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 Post subject: Re: TES Skyrim 0.245
PostPosted: 16 Jan 2014, 05:37 
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Joined: 13 Jan 2014, 05:00
Posts: 24
I don't need enbhost or ini files for these tests?


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 Post subject: Re: TES Skyrim 0.245
PostPosted: 16 Jan 2014, 05:52 
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*blah-blah-blah maniac*
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Joined: 27 Dec 2011, 08:53
Posts: 14816
Location: Russia
Somebody kill me please, i'm tired from this life.

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 Post subject: Re: TES Skyrim 0.245
PostPosted: 16 Jan 2014, 06:17 
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Joined: 13 Jan 2014, 05:00
Posts: 24
lol, who doesnt want to die?

I ask because none of the files work from the .dll alone unless I put the full wrapper folder in my main directory as stated earlier.

Don't worry about my problem, its not a big deal.


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 Post subject: Re: TES Skyrim 0.245
PostPosted: 16 Jan 2014, 06:33 
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Joined: 16 Jan 2014, 06:26
Posts: 14
@Boris: Been lurking around for a long time since I began using ENB. Came down here just to say that you need even a couple of days of rest -- take a walk outside, read a book, or get some decent sleep. Try to relax -- you're the master of this work and it can wait. That way you can think easier by the time you sit down to code again.

BTW, to allay doubters and skeptics, Kaeper released the source code of his SafetyLoad mod. Not sure if he had the code open source or something, but it does show that he tweaked Skyrim's memory management at assembly level.


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 Post subject: Re: TES Skyrim 0.245
PostPosted: 16 Jan 2014, 07:00 
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*sensei*

Joined: 20 Sep 2012, 00:20
Posts: 281
Location: the perfect system
ENBSeries wrote:
Somebody kill me please, i'm tired from this life.


If only we could archive all the joy and contentment and happiness you have brought to so many with this work using some secret wireless mind invasion and pump it back into your consciousness, you would experience first hand a life that was much better for it! ;)

Not having access to that technology, I find that sleep and beer tend to help smooth out the rough edges. Oh yeah, and "friends," whatever THOSE are. Not that you can hang with us or anything. I doubt all your online friends and fans would fit in your living room. But for what it's worth, we're out there.


Last edited by Phinix on 16 Jan 2014, 07:02, edited 1 time in total.

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 Post subject: Re: TES Skyrim 0.245
PostPosted: 16 Jan 2014, 07:01 
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*blah-blah-blah maniac*
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Joined: 27 Dec 2011, 08:53
Posts: 14816
Location: Russia
SA547
I've got it, but have no time and mood to look at skyrim bugs right now.

nitroviper
I always think that if users don't understand obvious things or don't try to experiment if they don't know something, they not deserve my time. Single amd user with videocard model which is famous by hardware issues asking me about bugfix and can't even do the tests? You said that previously downloaded attached tests when i gave them to you and Gabber, but you are not, if asking what is written in previous post. Okay?

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 Post subject: Re: TES Skyrim 0.245
PostPosted: 16 Jan 2014, 07:22 
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*blah-blah-blah maniac*
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Joined: 27 Dec 2011, 08:53
Posts: 14816
Location: Russia
User in bugs section indirectly pointed me to one issue with optimized ssao/ssil code. When ILType=0 set, it have not the same computation as in older versions, hard to notice in general, but it's important for hairs, i'll make a fix soon.

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