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TES Skyrim 0.245

Posted: 10 Jan 2014, 22:52
by ENBSeries
The Elder Scrolls Skyrim (TES Skyrim, Скурим Свитки)

Graphic mod ENBSeries / patch ENBoost 0.245

Added supersampling for ambient occlusions (not editable when game running), it works twice slower and make image four times more clear. Added additional ambient occlusion filter quality modes for very sharp look when supersampling enabled. Removed parameter UseOldType which previously activated very old non optimized ssao type. Fixed bug with twice bigger intensity of image based lighting, so please scale up this effect in your presets, if used. Restored water displacement optimization for AMD users, which had much lower wave aplitude, if it work now, then it was my bug with speedhack. Modified all quality parameters by names, previous "extreme -1" is now named "very high -1" and extreme have value -2, this do not affect anything by performance or quality, so no need to modify anything.

Re: TES Skyrim 0.245

Posted: 10 Jan 2014, 22:57
by ENBSeries
Confidence-Man
Remember you asked to fix something? Check if it's done or not (i don't remember now).

Re: TES Skyrim 0.245

Posted: 10 Jan 2014, 23:08
by Madpaddy
Hi Boris i cant seem to find the enb 245 download link...244 is the latest one in the downloads ??.

Ok its changed now :).

Re: TES Skyrim 0.245

Posted: 10 Jan 2014, 23:30
by Confidence-Man
It's fixed, thanks. :D

Re: TES Skyrim 0.245

Posted: 11 Jan 2014, 00:50
by prod80
@Boris;
What exactly is scaled in IBL, all parameters * 2? I need to edit 310 ini files so better to right first time.

Example

Code: Select all

[IMAGEBASEDLIGHTING]
AdditiveAmountSunrise=0.01 --> 0.02
AdditiveAmountDay=0.02 --> 0.04
AdditiveAmountSunset=0.01 --> 0.02
AdditiveAmountNight=0.0
AdditiveAmountInteriorDay=0.0
AdditiveAmountInteriorNight=0.0

MultiplicativeAmountSunrise=0.2 --> 0.4
MultiplicativeAmountDay=0.26 --> 0.52
MultiplicativeAmountSunset=0.2 --> 0.4
MultiplicativeAmountNight=0.16 --> 0.32
MultiplicativeAmountInteriorDay=0.0
MultiplicativeAmountInteriorNight=0.0

ReflectiveAmountSunrise=0.32 --> 0.64
ReflectiveAmountDay=0.45 --> 0.9
ReflectiveAmountSunset=0.32 --> 0.64
ReflectiveAmountNight=0.18 --> 0.36
ReflectiveAmountInteriorDay=0.0
ReflectiveAmountInteriorNight=0.0
?

Re: TES Skyrim 0.245

Posted: 11 Jan 2014, 01:01
by ENBSeries
prod80
Yes, what you wrote. Btw, isn't it simpler to concatenate in to 10-20 files? Users will not be happy waiting several minutes while mod starting with your files.

Re: TES Skyrim 0.245

Posted: 11 Jan 2014, 01:01
by Viscerous
Just wanted to report in that I'm having no issues running this update on Nvidia's 332.21 drivers (which are the latest as far as I know). Not sure where you got the reports from.

Re: TES Skyrim 0.245

Posted: 11 Jan 2014, 01:15
by prod80
@Boris;

Thanks
It's fine, it's 62 ini files... the other 5 sets are different ambient settings (interior), but I will probably lose those and leave some controls in ENB GUI that control this. Current controls too advanced for general users... copy pasting files is perhaps also not the best... need to make some simple spinner to multiply darker colors in interior, not a big deal.

Re: TES Skyrim 0.245

Posted: 11 Jan 2014, 01:28
by ENBSeries

Re: TES Skyrim 0.245

Posted: 11 Jan 2014, 01:35
by Confidence-Man
prod80 - Reflections don't need to be scaled, at least it didn't look like it when I tried the new binary.