Marty McFly wrote:
Ok fair enough, but I'm not the only shader guru for SA, I think we'll be able to make use of this stuff. At least HBAO should be possible, I already managed SSAO before you implemented it in binary, though it was extremely slow because of the way it had to detect surfaces, if could have made use of the normal sampler or would have been much faster..
Some other shader gurus, some more advanced than me, some not, also would like these matrices and sampler...will you implement it please, or not? Just because some of my own ideas aren't possible doesn't mean that people won't take any advantage out of this new stuff so it's not wasted time. The more we can fiddle around with our own shaders the less we have to ask you to implement new ones into binary.