GTA San Andreas 0.248
Posted: 21 Jan 2014, 15:05
GTA San Andreas (GTASA)
Graphic mod ENBSeries 0.248 (renamed topic of 0.247 beta)
Added ambient occlusions of much less noisy code than previous versions, applied per pixel normals for ambient occlusions for characters and vehicles to fix triangulation artifacts. Added some more properties for vehicles lighting, removed game motion blur (parameter to toggle it is in enblocal.ini), fixed shadows flickering, markers affected by reflections.
Update 27 october 2015:
Added normal map, new transform matrices and camera position to the enbeffectprepass.fx shader file.
For version 0.247:
Added reflections and per pixel lighting to vehicles.
Reflection is the same as it was in old versions, but it differ by vector computation and mixed with sky texture. Per pixel lighting is also changed, but in general similar. Also added per pixel lighting to some other car parts like chairs, wheels.
Graphic mod ENBSeries 0.248 (renamed topic of 0.247 beta)
Added ambient occlusions of much less noisy code than previous versions, applied per pixel normals for ambient occlusions for characters and vehicles to fix triangulation artifacts. Added some more properties for vehicles lighting, removed game motion blur (parameter to toggle it is in enblocal.ini), fixed shadows flickering, markers affected by reflections.
Update 27 october 2015:
Added normal map, new transform matrices and camera position to the enbeffectprepass.fx shader file.
For version 0.247:
Added reflections and per pixel lighting to vehicles.
Reflection is the same as it was in old versions, but it differ by vector computation and mixed with sky texture. Per pixel lighting is also changed, but in general similar. Also added per pixel lighting to some other car parts like chairs, wheels.