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 Post subject: Re: TES Skyrim 0.250
PostPosted: 11 Feb 2014, 17:14 
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Maegirom
Forget about fire and mist, i said many times that such artifacts will be fixed later.

Regarding incompatibilities enbhelper.dll with race mod, i don't realy care. You guys don't understand simple thing - binaries are always work the same for any pc, they are not driver bugs dependent, all issues only because of other manipulations with the game/mods/software.

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 Post subject: Re: TES Skyrim 0.250
PostPosted: 11 Feb 2014, 17:35 
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Joined: 28 Jul 2013, 23:26
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skysan4298 wrote:
prod80 wrote:
hey man, it's because unproper DNI separation... probably you have code in enbeffect.fx that is just DN separated which will introduce DN cycle in interiors. Using HD6 file? that will cause it.

Edit: justed checked that enbeffect.fx file you use... 1270 lines of total anarchy inside... I bet you can remove 70% of that code and end up with something better looking, learing hlsl in the process. Win-win I'd say.

Yes, this old pre-0.136 preset served me well, but I see it's showing age now. This enbeffect.fx file doesn't even have separation on the interior/exterior and the day/night. I see the most newer presets have migrated to the current ENB download's enbeffect.fx file. I'll have to see if I can learn and move to the new ENB enbeffect.fx file as well. Thanks for investigating this for me.


You can fix easy, but is some work...

First determine what looks best in interior world... day, or night? Keep enbseries.ini setting same for both conditions when checking. When you found which is best you open enbeffect.fx

Add to the ENB variables (list where it also says "float EBloomAmount;"): float EInteriorFactor;

And find the lines where it says lerp( xxx, yyy, hnd ); hnd is HD6's file setting for Night/Day separation, lerp is function to interpolate between the two. Maybe there are more interpolators used...

Now go through all the pixel effects in use and where it says lerp( xxx, yyy, hnd ); change to lerp( lerp( xxx, yyy, hnd ), zzz, EInteriorFactor); where the zzz is the same as either xxx or yyy, whichever you determined earlier looks better in interiors.

Another option is to look in ENB Resources by Jawz... I think in his old versions there are some HD6 files (which you use now)... not sure if DNI separated or also just DN. See above on how you can check this...

Drop me a message on Nexus if you need some help :) cheers


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 Post subject: Re: TES Skyrim 0.250
PostPosted: 11 Feb 2014, 20:54 
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Joined: 23 Aug 2013, 21:59
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Sorry to go a bit off-topic but that guy from Reddit that was mentioned a couple pages back (or was it in the gallery, sorry) has posted his "Ultimate ENB Comparison" on the Nexus with a gallery for everyone to compare ENB's with SSAO, DoF, Skylighting, and Reflections turned off for every preset, making most of them look horrible and not representative of the preset at all. In particular, he made Oyama, Opethfeldt, Bronze316, and SkyrimTuners presets look HORRIBLE, I mean, you gotta see it to believe it. If anyone feels like jumping in and revealing the foolishness of this, please do. I hate to see all of the work everyone puts in made to look atrocious as you are all capable of making beautiful art.

I shall now end my off-topicness.

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 Post subject: Re: TES Skyrim 0.250
PostPosted: 11 Feb 2014, 22:03 
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Joined: 10 Jan 2012, 14:24
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That was me who mentioned the guy on reddit. I would do it myself if I could express myself in english good enough. ^^ If all of this was in german I would do it immediately. :D

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 Post subject: Re: TES Skyrim 0.250
PostPosted: 11 Feb 2014, 23:19 
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Joined: 20 Sep 2012, 00:20
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skysan4298 wrote:
Yes, this old pre-0.136 preset served me well, but I see it's showing age now. This enbeffect.fx file doesn't even have separation on the interior/exterior and the day/night. I see the most newer presets have migrated to the current ENB download's enbeffect.fx file. I'll have to see if I can learn and move to the new ENB enbeffect.fx file as well. Thanks for investigating this for me.

I already made a fully separated HD6 file months ago, but no one seemed to notice. :P

Interior/Exterior Day/Night separation for HD6 enbeffect.fx

Works with the latest ENB.


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 Post subject: Re: TES Skyrim 0.250
PostPosted: 12 Feb 2014, 00:22 
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*sensei*

Joined: 20 Jul 2013, 00:34
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prod80 and Phinix
Thanks, I'll start and see. I see the SVI preset mod by Matso has some GUI controlled settings that are missing from others, so I probably combine those to work with the Wilds preset.

Jafin16
You are fueling the negative publicity by saying "you gotta see it to believe it". He was smart enough to put the web site URL in the download text file that will raise his download count.

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 Post subject: Re: TES Skyrim 0.250
PostPosted: 12 Feb 2014, 01:39 
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Joined: 23 Aug 2013, 21:59
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skysan4298
Fair enough... I'm going to leave it alone for now anyways. I just hope it doesn't get seen as a standard. He's locked the comment thread and deleted all negative posts up to this point anyways. I'm getting tired of the Nexus. Too much drama.

EDIT: Btw, in case anyone is still curious about this whole thing, here's the link to the album so you don't have to download. Should have thought of that in the first place http://imgur.com/a/2Dcez#0

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 Post subject: Re: TES Skyrim 0.250
PostPosted: 12 Feb 2014, 01:42 
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Joined: 12 Feb 2014, 00:19
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I am using enb as a proxy with helix's d3d9.dll so that i can use 3D Vision, everything works fine except enbhost.exe will not load so i dont have access to the extra memory which will cause crashes in outdoor areas due to all the high res textures i have installed. Any ideas on how I can get this to work?


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 Post subject: Re: TES Skyrim 0.250
PostPosted: 12 Feb 2014, 01:57 
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Joined: 23 Aug 2013, 21:59
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Have you tried it the other way around, using helix's d3d9 as proxy in ENB? That said, I've heard 3D Vision has problems with ENB. If changing the proxy chain around doesn't work, others may be more knowledgeable.

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 Post subject: Re: TES Skyrim 0.250
PostPosted: 12 Feb 2014, 03:22 
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Joined: 12 Feb 2014, 00:19
Posts: 4
Yah unfortunately it doesnt work, it will crash instantly, i think Boris had mentioned some people dont code their dll's properly so it crashes, Helix hasnt updated it since 2012. I am hopeful to somehow find a solution though and get enbhost to load since thats really the only issue.


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