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TES Skyrim 0.252

Posted: 26 Mar 2014, 16:39
by ENBSeries
The Elder Scrolls Skyrim (TES Skyrim, Скурим Свитки)

Graphic mod ENBSeries / patch ENBoost 0.252

Tweaked ENBoost memory manager to increase performance when no free video memory available. Parameter ReservedMemorySizeMb now can be modified inside ENBSeries editor in the game.

Re: TES Skyrim 0.252

Posted: 26 Mar 2014, 17:05
by Oyama
Thanx Boris !
On to test ;)

Re: TES Skyrim 0.252

Posted: 26 Mar 2014, 17:16
by Jafin16
Thanks Boris! This may be just what I have needed in some demanding scenes lately :) Off to try it out!

Re: TES Skyrim 0.252

Posted: 26 Mar 2014, 17:49
by Maeldun
Looks good, Boris. First time I read that I thought it was referring to autodetect video memory size, but that was my mistake. Is save and apply required after making changes to ReservedMemorySizeMb?

Image Image

Re: TES Skyrim 0.252

Posted: 26 Mar 2014, 18:48
by ENBSeries
Apply setting not required.

Re: TES Skyrim 0.252

Posted: 26 Mar 2014, 21:25
by tapioks
Yay Boris is back! Were you seduced back into FF XIV again for the past couple weeks? ^_^

Re: TES Skyrim 0.252

Posted: 27 Mar 2014, 00:27
by electricsheep26354
Thanks for the update, my VRAM is constantly maxed out with my Skyrim so this optimisation is very welcome - initial tests seam to work well :D

Re: TES Skyrim 0.252

Posted: 27 Mar 2014, 05:26
by ENBSeries
tapioks
I'm playing various games, including ff14. Tired from life, all the same shit without future, but games at least don't alllow me to think about bad things.

Re: TES Skyrim 0.252

Posted: 27 Mar 2014, 08:32
by LucidAPs
Hello Boris and thank you for the update, i just wanted to request something if possible.
Can you put negative values to these settings for Mist?

BottomTopSunrise=0.0
BottomTopDay=0.0
BottomTopSunset=0.0
BottomTopNight=0.0
BottomTopInteriorDay=0.0
BottomTopInteriorNight=0.0

I think it would help avoid some rgb artifacts and color banding issues that appear sometimes.

Re: TES Skyrim 0.252

Posted: 27 Mar 2014, 14:38
by wolfgrimdark
I used 252 last night for 3 hours without a hitch. Nice to have the parameters in game although I seldom need to change them as my game has been very stable.

... I use game playing and ENB coding for some of the same reasons it seems ...