TES Skyrim 0.264

Forum rules
new topics are not allowed in this subsection, only replies.
Post Reply
  • Author
  • Message
Offline
User avatar
*blah-blah-blah maniac*
Posts: 17559
Joined: 27 Dec 2011, 08:53
Location: Rather not to say

TES Skyrim 0.264

The Elder Scrolls Skyrim (TES Skyrim, Скурим Свитки)

Graphic mod ENBSeries / patch ENBoost 0.264

Removed obsolete FixSsaoHairTransparency parameter. Added edge antialiasing for loading screens. Added depth computation for transparent objects to fix depth based artifacts of objects like some hair types, fire and other particles, volumetric fog, mist. Added hack which allow to disable relfection for certain objects, check out HACKS section of readme in description how to use it or at the end of this post.

This version have many code changes because of alpha depth, in some cases when transparent objects intersects (with too big difference by distance to camera) new type of artifact appear in very dense mist, but it's minor compared to old artifacts. Btw, some hair types fixed by this code too.


//++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
//HACKS
//++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Hacks are specific properties of objects and other tricks to let ENBSeries know that
something must be processed differently.
Warning! EmissiveMultiple=0.0010 and EmissiveColor not equal to zero are reserved
for hacks.
1) Reflection hack - disable reflection for objects, some hairs for example.
To activate it, edit model nif file and set EmissiveMultiple =0.0010, EmissiveColor
green component must be set to value above 0.5, so upper bit flag is 1 (0x80 in hex);
red component must be 1.0000 (0xff in hex), lower values also will work, but they will
be used for different hacks, so not recommended.
Here is the screenshot of this hack setting:
Image
_________________
i9-9900k, 64Gb RAM, RTX 3060 12Gb, Win7

Offline
Posts: 35
Joined: 17 Jan 2013, 09:21

Re: TES Skyrim 0.264

i think I found a bug, I can see the horizon through the fog near/in particles.
Image
_________________
i5 2500K @4.0ghz, 8GB RAM, GTX 780

Offline
User avatar
*blah-blah-blah maniac*
Posts: 17559
Joined: 27 Dec 2011, 08:53
Location: Rather not to say

Re: TES Skyrim 0.264

It's artifact of transparent depth rendering, see description.
_________________
i9-9900k, 64Gb RAM, RTX 3060 12Gb, Win7

Offline
User avatar
*blah-blah-blah maniac*
Posts: 17559
Joined: 27 Dec 2011, 08:53
Location: Rather not to say

Re: TES Skyrim 0.264

Btw, i have an idea how to reduce bugs when too big distance between transparent objects, these are mostly volumetric clouds models. Will try it later.
_________________
i9-9900k, 64Gb RAM, RTX 3060 12Gb, Win7

Offline
User avatar
*blah-blah-blah maniac*
Posts: 17559
Joined: 27 Dec 2011, 08:53
Location: Rather not to say

Re: TES Skyrim 0.264

Folks, what about Soolie clouds, are they look properly now with mist enabled? Or any other mods which where buggy because of transparent objects?
_________________
i9-9900k, 64Gb RAM, RTX 3060 12Gb, Win7

Offline
User avatar
*blah-blah-blah maniac*
Posts: 17559
Joined: 27 Dec 2011, 08:53
Location: Rather not to say

Re: TES Skyrim 0.264

Version updated, download again
Found that transparent objects much less transparent when mist enabled (because of new alpha depth fix).
_________________
i9-9900k, 64Gb RAM, RTX 3060 12Gb, Win7

Offline
User avatar
*sensei*
Posts: 432
Joined: 03 Mar 2013, 18:42
Location: Norway

Re: TES Skyrim 0.264

Long time no see^.^ Thank you for all the great updates Boris :D Hopefully able to post more frequent again :)
_________________
Intel i7-5960X @4.6GHz EK Water Cooling^^/EVGA X99 Classified/2x Asus 980ti 6GB SLI
Samsung U28D590D @2160p/16GB G.Skill (DDR4)/Win10 Pro 64bit

Offline
User avatar
*blah-blah-blah maniac*
Posts: 983
Joined: 09 Dec 2012, 00:29

Re: TES Skyrim 0.264

Many thanks for the update :)

So far found only one small bug:

Image

Did not occur in the previous ( 0.162 ) version
_________________
Rudy ENB for Skyrim, Skyrim SE, for Fallout New Vegas, for Dragon's Dogma

English is not my native language.

AMD Ryzen 9 5900X, Gigabyte B550 AORUS PRO AC, Arctic Liquid Freezer II 280, Nvidia Geforce RTX 2070 Super, 64GB ram

Offline
User avatar
*blah-blah-blah maniac*
Posts: 983
Joined: 09 Dec 2012, 00:29

Re: TES Skyrim 0.264

One more. Flickering volumetric fog, when you look at it through the blasts of snow.
_________________
Rudy ENB for Skyrim, Skyrim SE, for Fallout New Vegas, for Dragon's Dogma

English is not my native language.

AMD Ryzen 9 5900X, Gigabyte B550 AORUS PRO AC, Arctic Liquid Freezer II 280, Nvidia Geforce RTX 2070 Super, 64GB ram

Offline
*sensei*
Posts: 331
Joined: 20 Jul 2013, 00:34

Re: TES Skyrim 0.264

Yikes. Skyrim started and saw the menu, then went black and complete white with the window titled Skyrim showed. I hear music, but can't access Skyrim menu. I had to TaskManager->EndTask Skyrim to exit the game. I disabled the crossfire, and still same deal. Tried 0.262, and no issue. Let me try the ENB fx files from the 0.264 download and see if my preset is causing this.

EDIT: Used all ENB files from 0.264 download, and black screen when the menu fog is about to show up. Went black and menu a couple of times, and this time a black window with no title covering entire screen and smaller black window left upper corner. Still music played, and TaskManager showed Skyrim is repsponding.
_________________
AMD R9 6900HX, 16GB DDR5-4800
Win 11Pro 64bit on NvMe, Skyrim on NvMe 2nd partition
Nvidia GTX 1070 FE eGPU v531.209
OrganicENB SE
OrganicENB LE
Post Reply