TES Skyrim 0.264
Posted: 04 Sep 2014, 05:05
The Elder Scrolls Skyrim (TES Skyrim, Скурим Свитки)
Graphic mod ENBSeries / patch ENBoost 0.264
Removed obsolete FixSsaoHairTransparency parameter. Added edge antialiasing for loading screens. Added depth computation for transparent objects to fix depth based artifacts of objects like some hair types, fire and other particles, volumetric fog, mist. Added hack which allow to disable relfection for certain objects, check out HACKS section of readme in description how to use it or at the end of this post.
This version have many code changes because of alpha depth, in some cases when transparent objects intersects (with too big difference by distance to camera) new type of artifact appear in very dense mist, but it's minor compared to old artifacts. Btw, some hair types fixed by this code too.
//++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
//HACKS
//++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Hacks are specific properties of objects and other tricks to let ENBSeries know that
something must be processed differently.
Warning! EmissiveMultiple=0.0010 and EmissiveColor not equal to zero are reserved
for hacks.
1) Reflection hack - disable reflection for objects, some hairs for example.
To activate it, edit model nif file and set EmissiveMultiple =0.0010, EmissiveColor
green component must be set to value above 0.5, so upper bit flag is 1 (0x80 in hex);
red component must be 1.0000 (0xff in hex), lower values also will work, but they will
be used for different hacks, so not recommended.
Here is the screenshot of this hack setting:
Graphic mod ENBSeries / patch ENBoost 0.264
Removed obsolete FixSsaoHairTransparency parameter. Added edge antialiasing for loading screens. Added depth computation for transparent objects to fix depth based artifacts of objects like some hair types, fire and other particles, volumetric fog, mist. Added hack which allow to disable relfection for certain objects, check out HACKS section of readme in description how to use it or at the end of this post.
This version have many code changes because of alpha depth, in some cases when transparent objects intersects (with too big difference by distance to camera) new type of artifact appear in very dense mist, but it's minor compared to old artifacts. Btw, some hair types fixed by this code too.
//++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
//HACKS
//++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Hacks are specific properties of objects and other tricks to let ENBSeries know that
something must be processed differently.
Warning! EmissiveMultiple=0.0010 and EmissiveColor not equal to zero are reserved
for hacks.
1) Reflection hack - disable reflection for objects, some hairs for example.
To activate it, edit model nif file and set EmissiveMultiple =0.0010, EmissiveColor
green component must be set to value above 0.5, so upper bit flag is 1 (0x80 in hex);
red component must be 1.0000 (0xff in hex), lower values also will work, but they will
be used for different hacks, so not recommended.
Here is the screenshot of this hack setting: