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TES Skyrim 0.264

Posted: 04 Sep 2014, 05:05
by ENBSeries
The Elder Scrolls Skyrim (TES Skyrim, Скурим Свитки)

Graphic mod ENBSeries / patch ENBoost 0.264

Removed obsolete FixSsaoHairTransparency parameter. Added edge antialiasing for loading screens. Added depth computation for transparent objects to fix depth based artifacts of objects like some hair types, fire and other particles, volumetric fog, mist. Added hack which allow to disable relfection for certain objects, check out HACKS section of readme in description how to use it or at the end of this post.

This version have many code changes because of alpha depth, in some cases when transparent objects intersects (with too big difference by distance to camera) new type of artifact appear in very dense mist, but it's minor compared to old artifacts. Btw, some hair types fixed by this code too.


//++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
//HACKS
//++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Hacks are specific properties of objects and other tricks to let ENBSeries know that
something must be processed differently.
Warning! EmissiveMultiple=0.0010 and EmissiveColor not equal to zero are reserved
for hacks.
1) Reflection hack - disable reflection for objects, some hairs for example.
To activate it, edit model nif file and set EmissiveMultiple =0.0010, EmissiveColor
green component must be set to value above 0.5, so upper bit flag is 1 (0x80 in hex);
red component must be 1.0000 (0xff in hex), lower values also will work, but they will
be used for different hacks, so not recommended.
Here is the screenshot of this hack setting:
Image

Re: TES Skyrim 0.264

Posted: 04 Sep 2014, 08:17
by Diegog5
i think I found a bug, I can see the horizon through the fog near/in particles.
Image

Re: TES Skyrim 0.264

Posted: 04 Sep 2014, 09:15
by ENBSeries
It's artifact of transparent depth rendering, see description.

Re: TES Skyrim 0.264

Posted: 04 Sep 2014, 10:02
by ENBSeries
Btw, i have an idea how to reduce bugs when too big distance between transparent objects, these are mostly volumetric clouds models. Will try it later.

Re: TES Skyrim 0.264

Posted: 04 Sep 2014, 13:19
by ENBSeries
Folks, what about Soolie clouds, are they look properly now with mist enabled? Or any other mods which where buggy because of transparent objects?

Re: TES Skyrim 0.264

Posted: 04 Sep 2014, 14:05
by ENBSeries
Version updated, download again
Found that transparent objects much less transparent when mist enabled (because of new alpha depth fix).

Re: TES Skyrim 0.264

Posted: 04 Sep 2014, 19:18
by Yersinia79
Long time no see^.^ Thank you for all the great updates Boris :D Hopefully able to post more frequent again :)

Re: TES Skyrim 0.264

Posted: 04 Sep 2014, 22:23
by Guzio
Many thanks for the update :)

So far found only one small bug:

Image

Did not occur in the previous ( 0.162 ) version

Re: TES Skyrim 0.264

Posted: 04 Sep 2014, 22:59
by Guzio
One more. Flickering volumetric fog, when you look at it through the blasts of snow.

Re: TES Skyrim 0.264

Posted: 05 Sep 2014, 01:34
by skysan4298
Yikes. Skyrim started and saw the menu, then went black and complete white with the window titled Skyrim showed. I hear music, but can't access Skyrim menu. I had to TaskManager->EndTask Skyrim to exit the game. I disabled the crossfire, and still same deal. Tried 0.262, and no issue. Let me try the ENB fx files from the 0.264 download and see if my preset is causing this.

EDIT: Used all ENB files from 0.264 download, and black screen when the menu fog is about to show up. Went black and menu a couple of times, and this time a black window with no title covering entire screen and smaller black window left upper corner. Still music played, and TaskManager showed Skyrim is repsponding.