| ENBSeries http://enbdev.com/enbseries/forum/ |
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| TES Skyrim 0.265 http://enbdev.com/enbseries/forum/viewtopic.php?f=2&t=3614 |
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| Author: | ENBSeries [ 08 Jan 2015, 01:54 ] |
| Post subject: | Re: TES Skyrim 0.265 |
Yes they are |
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| Author: | 32cm [ 08 Jan 2015, 02:11 ] |
| Post subject: | Re: TES Skyrim 0.265 |
Did some test today, very nice update: ![]()
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| Author: | TechAngel85 [ 08 Jan 2015, 02:26 ] |
| Post subject: | Re: TES Skyrim 0.265 |
How that looks amazing! |
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| Author: | Jay_ombie [ 08 Jan 2015, 17:41 ] |
| Post subject: | Re: TES Skyrim 0.265 |
32cm, Oh please unleash that splendour to us players... |
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| Author: | Jafin16 [ 09 Jan 2015, 00:26 ] |
| Post subject: | Re: TES Skyrim 0.265 |
Regarding the new specular parameters, is there a way to essentially ignore them and simply use the Specular amounts in the Environment section? I'm trying to rebalance specular lighting for rainy weathers (I use it to simulate things looking wet) and I just can't get it right anymore. The new parameters seem to work very differently. Or can you suggest settings that might be more "normalized"? EDIT: Ok, I've got something that works now... not entirely happy with it, but it isn't horrible. It would still be nice to be able to more or less ignore those parameters if possible... |
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| Author: | ENBSeries [ 09 Jan 2015, 01:17 ] |
| Post subject: | Re: TES Skyrim 0.265 |
They are not different. Result=environmentspecular*objectspecular, so keep them 1 and they will not be used. |
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| Author: | charlievoviii [ 10 Jan 2015, 15:01 ] |
| Post subject: | Re: TES Skyrim 0.265 |
i disable the FixParallaxTerrain=false. cause when it's on, some of my parallax textures goes crazy weird stretch. |
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| Author: | --JawZ-- [ 10 Jan 2015, 15:33 ] |
| Post subject: | Re: TES Skyrim 0.265 |
charlievoviii; Most likely due to improper texture maps then. Have a look at page 10 |
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| Author: | charlievoviii [ 10 Jan 2015, 23:22 ] |
| Post subject: | Re: TES Skyrim 0.265 |
--JawZ-- wrote: actually i uninstall all the parallax mod and i can take screen shot of a punch of non parallax textures doing crazy stretch. |
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