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 Post subject: Re: TES Skyrim 0.265
PostPosted: 12 Jan 2015, 23:05 
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*blah-blah-blah maniac*
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Yeah, offtopic for the win.

Thanks for the pointers, those look like killer cards otherwise but they're sadly lacking in inputs, I need proper analog inputs (XLR or 1/4 inch).

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Tomoko
 Post subject: Re: TES Skyrim 0.265
PostPosted: 12 Jan 2015, 23:19 
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Good luck finding that on internal soundcards...

How about this
Image

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 Post subject: Re: TES Skyrim 0.265
PostPosted: 13 Jan 2015, 01:04 
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Joined: 28 Jul 2013, 23:26
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Jafin16 wrote:
Hey guys, I'm going slightly off-topic but one of the users of my preset is only seeing their HUD show up when loading their game and the rest of the screen is black. I feel like I've run across this before but I can't remember the cause, situation or a fix. Does anybody know a fix for this? Thanks!


Probably he has accidentally disabled bloom and your enbeffect bloom implementation may not account for that which may result in color being multiplied by 0 --> black screen. Let him check that.


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 Post subject: Re: TES Skyrim 0.265
PostPosted: 13 Jan 2015, 01:14 
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Joined: 23 Sep 2013, 17:30
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prod80 wrote:
Jafin16 wrote:
Hey guys, I'm going slightly off-topic but one of the users of my preset is only seeing their HUD show up when loading their game and the rest of the screen is black. I feel like I've run across this before but I can't remember the cause, situation or a fix. Does anybody know a fix for this? Thanks!


Probably he has accidentally disabled bloom and your enbeffect bloom implementation may not account for that which may result in color being multiplied by 0 --> black screen. Let him check that.


An improper letterbox height will also produce a black screen with a visible HUD.


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 Post subject: Re: TES Skyrim 0.265
PostPosted: 13 Jan 2015, 09:37 
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Boris,
I've just learned something called "Separable Subsurface Scattering" or "SSSS", something about shrinking face vercities.
here is the original post http://www.iryoku.com/separable-sss-released by Jorge Jimenez.

Sounds interesting?

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 Post subject: Re: TES Skyrim 0.265
PostPosted: 13 Jan 2015, 12:27 
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kingeric1992
The same i'm using.

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 Post subject: Re: TES Skyrim 0.265
PostPosted: 13 Jan 2015, 22:13 
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Maeldun wrote:
prod80 wrote:
Jafin16 wrote:
Hey guys, I'm going slightly off-topic but one of the users of my preset is only seeing their HUD show up when loading their game and the rest of the screen is black. I feel like I've run across this before but I can't remember the cause, situation or a fix. Does anybody know a fix for this? Thanks!


Probably he has accidentally disabled bloom and your enbeffect bloom implementation may not account for that which may result in color being multiplied by 0 --> black screen. Let him check that.


An improper letterbox height will also produce a black screen with a visible HUD.

Thanks for the ideas guys. I have no idea what went wrong but the user reverted to default .ini files (after telling him several times to do so), redownloaded the binary and enbhost.exe and things magically work now. Skyrim is just plain weird.

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 Post subject: Re: TES Skyrim 0.265
PostPosted: 13 Jan 2015, 22:30 
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ENBSeries wrote:
kingeric1992
The same i'm using.


Cool!

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 Post subject: Re: TES Skyrim 0.265
PostPosted: 14 Jan 2015, 22:46 
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Joined: 10 Dec 2012, 17:23
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Is this possible?
https://www.shadertoy.com/view/XslGRr

Code is there and also other sources. Altough is it possible to port to skyrim?

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 Post subject: Re: TES Skyrim 0.265
PostPosted: 15 Jan 2015, 05:52 
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I do not have support for webgl and can't install browsers which have it for security reasons.

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