TES Skyrim 0.266
Posted: 18 Feb 2015, 15:36
The Elder Scrolls Skyrim (TES Skyrim)
Graphic mod ENBSeries / patch ENBoost 0.266
Removed bloom quality parameter, it's obsolette and i forgot about it.
Reduced video memory usage when some effects are disabled, because it's the reason of low performance with 1gb or less videocards. Negative side effect is delay when activating temporal antialiasing, reflection, ambient occlusion, depth of field, at that moment all textures unloaded from vram and recreating again.
Fixed performance drop when terrain parallax is not enabled. I forgot to disable this in recompiler, so in previous version parallax code was always computed (with my videocard it's very noticable performance hit).
Added EnableZPrepass parameter to enblocal.ini to increase fillrate performance. It may fail if skyrimprefs.ini is not configured properly. This optimization works by not drawing pixels behind objects close to camera, so fps boost depends a lot from camera, visible objects near and far from camera, screen resolution, video memory bandwidth.
Increased quality of sky lighting effect.
Added FixLag parameter to enblocal.ini (require restart) which reduce annoying delays mostly in windowed mode, you know it's kinda frames skipping issue when videocard is very busy even at high frame rates. Feature is experimental hack found by me, made for NVidia card, seems it not work for AMD. If it useful, i'll make separate set of wrappers with only it enabled. Let's dance boys
Graphic mod ENBSeries / patch ENBoost 0.266
Removed bloom quality parameter, it's obsolette and i forgot about it.
Reduced video memory usage when some effects are disabled, because it's the reason of low performance with 1gb or less videocards. Negative side effect is delay when activating temporal antialiasing, reflection, ambient occlusion, depth of field, at that moment all textures unloaded from vram and recreating again.
Fixed performance drop when terrain parallax is not enabled. I forgot to disable this in recompiler, so in previous version parallax code was always computed (with my videocard it's very noticable performance hit).
Added EnableZPrepass parameter to enblocal.ini to increase fillrate performance. It may fail if skyrimprefs.ini is not configured properly. This optimization works by not drawing pixels behind objects close to camera, so fps boost depends a lot from camera, visible objects near and far from camera, screen resolution, video memory bandwidth.
Increased quality of sky lighting effect.
Added FixLag parameter to enblocal.ini (require restart) which reduce annoying delays mostly in windowed mode, you know it's kinda frames skipping issue when videocard is very busy even at high frame rates. Feature is experimental hack found by me, made for NVidia card, seems it not work for AMD. If it useful, i'll make separate set of wrappers with only it enabled. Let's dance boys