GTA 5 0.275

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Re: GTA 5 0.275

I want to try enb but whan i turn it on my screen ingame becomes totally white

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Re: GTA 5 0.275

Do not use old amd card
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Re: GTA 5 0.275

Hello Boris, you can ask what any update for GTA V for Christmas? It would have a very nice gift for our users. GTA V with current capabilities can look very realistic, but thanks to the option of editing as DirectLightingIntensity, DirectLightingCurve like you to approach even more photo-realism screenshots. Regards

I know that officially does not support and do not seem ENB for GTA V, but a small exception for the holidays? It would be very nice.

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Re: GTA 5 0.275

Can't say for sure, will see.
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Re: GTA 5 0.275

Remix wrote:Hello Boris, you can ask what any update for GTA V for Christmas? It would have a very nice gift for our users. GTA V with current capabilities can look very realistic, but thanks to the option of editing as DirectLightingIntensity, DirectLightingCurve like you to approach even more photo-realism screenshots. Regards

I know that officially does not support and do not seem ENB for GTA V, but a small exception for the holidays? It would be very nice.

Would love to see this as well. Happy Holidays! :)

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Re: GTA 5 0.275

Asked gta modders and they are sharing the same opinion - graphics modding is just wasting of time. I can't update mod for this game with every new patch. So, no gifts and as said earlier, i'll do something only when decide to play myself, which may never happen.
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Re: GTA 5 0.275

Does the new patch require something different for ENB features to work? I don't have any problems with the current ENB. ENB's Superior MSAA for GTA V is most-awesome. Its hard to believe developers couldn't or wouldn't do the same because aliasing the main negative graphical aspect. Without ENB's MSAA, even 4x TXAA doesn't cover a ton of horrid aliasing.

I only can think of 2 main things it would be nice to have (from my poor-technical-understanding opinion):
1. To have ENB's MSAA take advantage of NVidia's fast MFAA technique. Extra 2-5fps never hurts as long as the image quality stays the same.
2. To have in-game TXAA use ENB's MSAA as a base. Normally NVidia uses MSAA as the base for its TXAA rendering (aka TXAA = MSAA + Special "FXAA"), but GTA V MSAA sucks, so TXAA built on GTA V MSAA also sucks. If it were possible to make in-game TXAA use ENB MSAA, then 4x TXAA would look phenomenal! Right now ENB MSAA + ReShade FXAA reduces more aliasing than 4x TXAA, which is because GTA V TXAA uses GTA V MSAA, not ENB MSAA.

Aside from that, as you said, GTA V is already rather well-optimized. With ENB + ReShade combination the possibilities are endless.
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Re: GTA 5 0.275

I'm not interested in modding this game and i said this many times, because gamers ignored my mod. Period.
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Re: GTA 5 0.275

sorry if I'm posting in this old thread, but I have a little problem that I can't resolve..see my pics..first one is without ENB, second one with ENB on..so, my problem is that screen phone is too bright..what is the parameter in enbseries.ini to set this less bright? It only happen into garages. I use only ENB 0.275 and no Reshade. thank you for your patience, and good work.

Image

Image

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Re: GTA 5 0.275

Modern ENBSeries do not apply effects on to HUD elements, so it's ReShade or SweetFX, check everything in game folder, may be you forgot to delete. If it's not, probably game patches changed renderer too much, so mod no longer works, in that case can't be fixed.
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