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GTA 5 0.275
Posted: 20 Jun 2015, 08:47
by ENBSeries
Grand Theft Auto V (GTA 5)
Graphic mod ENBSeries 0.275
Added high quality antialiasing for vehicles as new parameter in enblocal.ini and it's require msaa to be enabled in game video options. Fixed bug with midnight time of the day reading.
Antialiasing of cars is actually supersampling and do not require high quality msaa parameter to be set to keep performance more or less high. Can be modified only manually in ini file when game is not running.
You don't need supersampling or downscale any more, almost all objects computed as supersampled now when both hq antialiasing parameters are active. Turn off fxaa, smaa or anything like that to not waste performance for no reason.
Re: GTA 5 0.275
Posted: 20 Jun 2015, 09:39
by charlievoviii
thanks for the new stuffs. Time to go play.
Re: GTA 5 0.275
Posted: 20 Jun 2015, 18:07
by RedFlamez
Thank you boris, I will be checking this out shortly
Re: GTA 5 0.275
Posted: 20 Jun 2015, 23:00
by Unreal
Re: GTA 5 0.275
Posted: 21 Jun 2015, 09:06
by Insomnia
Unreal
Thanks for your videos.
Re: GTA 5 0.275
Posted: 21 Jun 2015, 13:19
by CruNcher
Looks good, could help especially on far away lods on the grills front shimmering especially without FXAA but i guess this will have no effect on staircase shimmering or the street line aa issues ?
i guess you didn't test what happens in combination with MFAA ?
Re: GTA 5 0.275
Posted: 21 Jun 2015, 16:30
by charlievoviii
CruNcher wrote:Looks good, could help especially on far away lods on the grills front shimmering especially without FXAA but i guess this will have no effect on staircase shimmering or the street line aa issues ?
i guess you didn't test what happens in combination with MFAA ?
hey what happened to AMD for life ? So no more AMD fan girl ?
Re: GTA 5 0.275
Posted: 21 Jun 2015, 17:39
by Vuze
Great work Boris, the cars look amazing!
Did somebody get it working with ReShade/SweetFX? I put the following into enblocal.ini:
[PROXY]
EnableProxyLibrary=true
InitProxyFunctions=true
ProxyLibrary=ReShade64.dll
ReShade dll is named ReShade64.dll but whenever I open the game it crashes right away.
ReShade64.log says | ERROR | Unable to resolve hook for '0x00007FFA63646170'!. Any ideas how to fix this?
ENB works fine in standalone and ReShade+SweetFX works fine in standalone too.
Re: GTA 5 0.275
Posted: 21 Jun 2015, 18:12
by RedFlamez
Vuze wrote:Did somebody get it working with ReShade/SweetFX?
Code: Select all
[PROXY]
EnableProxyLibrary=true
InitProxyFunctions=false
ProxyLibrary=ReShade64.dll
There ya go
Re: GTA 5 0.275
Posted: 21 Jun 2015, 19:06
by CruNcher
charlievoviii wrote:CruNcher wrote:Looks good, could help especially on far away lods on the grills front shimmering especially without FXAA but i guess this will have no effect on staircase shimmering or the street line aa issues ?
i guess you didn't test what happens in combination with MFAA ?
hey what happened to AMD for life ? So no more AMD fan girl ?
Ehh my last ATI card was a 9800 pro you must mistaken me for someone else
Im not happy with most explanations online for the Shadowbox so i made my own to easily show what is meant by it when we talk about this specific Soft Shadow render issue of Rage
First thing i immediately changed with ENB