refusedzero wrote:
@Xilandro - If it's anything like their previous releases we can expect beaucoup more bugs with each update. It's magical how Bethesda seems to break games more rather than fix them in the patching phase. Although I agree it's not modders job to fix their shit (it's truly half-assed of them to the maximum), but I still kinda just wish they'd just focus on releasing the GECK right away so modders can start patching the game and we can skip whatever ridiculous crap BthDa digs out of the programming trash for 'updates'. I'd be fine with only using unofficial patches at this point as they've made me totally abandon hope of ever seeing a finished BthDa release, even months and months after it's come out. As far as I'm concerned, Boris and Alexander Blade are the real FO4 devs at the moment, lol.
Modding can't fix everything. Not without source, or reverse engineering + breaking the copyright law or something. Imagine if there were no Boris and Alexander. What then? Regular modders like myself can only optimize stuff. Models, textures, scripts (tho I don't even know anymore, papyrus looks like a big pile of crap, some kind of workaround-oriented programming level bs), small bugfixes aka unoff patches, simple ini fixes and scripted workarounds for those. But fixing something we don't have access to, like crapcode? That's not possible. Not for me at least (and people say I'm pretty badass scripter

). They fucked up - they should fix it. They
knew there are problems with shadows and draw calls long before the release date, I'm 100% sure about it. They have entire team of testers around the world with various PCs, from old core2duo with gtx 480, to top notch amd\intel+nvidia rigs. They knew. Yet they decided to release it as is, without giving those bugs more attention. And tons of lies from Todd Howard and Pete Hines all the way. I'm not hater, but lol, they should start learning from CDPROJEKT RED or Bohemia Interactive how to make big games.