Fallout 4 0.284 beta
Posted: 01 Dec 2015, 20:12
Fallout 4 (TES With Guns)
ENBSeries 0.284 beta (graphic mod)
First release of graphic mod as beta test. ENBoost part of it is included and recommended for performance reasons instead of version 0.283. Added support of external enbeffect.fx shader and some parameters in enbseries.ini. This version do not have any changes to visuals by default and require editing of shader (except color correction parameters). I just need to get statistics if everything works properly and if new file standart is good enough for custom shaders.
To modders: check if enbeffect.fx file is okay for editing, because i don't want to change it's standart frequently, better once and forever. Bloom and adaptation are not computed and toggled to default textures by enbseries.ini parameters. Also i added Params01 values in shader editor window to simplify programming, if you wish to know what game sends to shader.
EDIT: testing means stability, shader works in every condition, with night scope, with power armor, in rain, interiors/exteriors, etc. You may also visualize depth by reading it's texture and modifying it (color=frac(color*1000) for example)
ENBSeries 0.284 beta (graphic mod)
First release of graphic mod as beta test. ENBoost part of it is included and recommended for performance reasons instead of version 0.283. Added support of external enbeffect.fx shader and some parameters in enbseries.ini. This version do not have any changes to visuals by default and require editing of shader (except color correction parameters). I just need to get statistics if everything works properly and if new file standart is good enough for custom shaders.
To modders: check if enbeffect.fx file is okay for editing, because i don't want to change it's standart frequently, better once and forever. Bloom and adaptation are not computed and toggled to default textures by enbseries.ini parameters. Also i added Params01 values in shader editor window to simplify programming, if you wish to know what game sends to shader.
EDIT: testing means stability, shader works in every condition, with night scope, with power armor, in rain, interiors/exteriors, etc. You may also visualize depth by reading it's texture and modifying it (color=frac(color*1000) for example)