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Fallout 4 0.284 beta

Posted: 01 Dec 2015, 20:12
by ENBSeries
Fallout 4 (TES With Guns)

ENBSeries 0.284 beta (graphic mod)

First release of graphic mod as beta test. ENBoost part of it is included and recommended for performance reasons instead of version 0.283. Added support of external enbeffect.fx shader and some parameters in enbseries.ini. This version do not have any changes to visuals by default and require editing of shader (except color correction parameters). I just need to get statistics if everything works properly and if new file standart is good enough for custom shaders.

To modders: check if enbeffect.fx file is okay for editing, because i don't want to change it's standart frequently, better once and forever. Bloom and adaptation are not computed and toggled to default textures by enbseries.ini parameters. Also i added Params01 values in shader editor window to simplify programming, if you wish to know what game sends to shader.

EDIT: testing means stability, shader works in every condition, with night scope, with power armor, in rain, interiors/exteriors, etc. You may also visualize depth by reading it's texture and modifying it (color=frac(color*1000) for example)

Re: Fallout 4 0.284 beta

Posted: 01 Dec 2015, 20:39
by MaxG3D
I'm testing it right now and it seems to work ok.

BTW, I think I found a bug with "VideoMemorySizeMb". When I have set it to 21000, the ENB must have read zeros as null and set it to 21mb. When I turned on the game all textures were blurry and the profile showed only 21mb used.

EDIT: I've set it to 21111 and the game still used only 21mb. Gonna try with ForceVideoMemorySize=false.

EDIT2: It helped to fix the blurry textures and I just noticed that the profiler doesn't show games VRAM but the mods VRAM usage. My bad.

Re: Fallout 4 0.284 beta

Posted: 01 Dec 2015, 20:46
by ENBSeries
MaxTheUniqueGamer
It's a game bug. For me it happens when set VideoMemorySizeMb around 11000 and goes away if i set 10000 or 12000.
EDIT: i mean bug when at some values textures are blurry like it's 1 Gb vram or less.

Re: Fallout 4 0.284 beta

Posted: 01 Dec 2015, 21:17
by tapioks
Oh boy! Here we go... (testing I mean) ....

Re: Fallout 4 0.284 beta

Posted: 01 Dec 2015, 21:32
by AgainstAllAutority
780ti with f4 release drivers.
Issue:
with camera rotation, some parasite color bleeding appear.

cant catch it on screen shot however. with "useeffect" disabled i dont observe any of those.

i've attached enblocal and series ini files, just in case.

----------------

780ti, драйвера к релизу фоллача

при повороте камеры, наблюдается небольшой сдвиг цветов, преимущественно в темных частях изображения

при отключении 'useeffect' такой эффект пропадает.

похоже на colorbanding, когда видны "наплывы" темных оттенков, похоже на схематичное изображение рельефа


EDIT: file deleted after testing

Re: Fallout 4 0.284 beta

Posted: 01 Dec 2015, 21:51
by ENBSeries
AgainstAllAutority
These must be set to true, otherwise they are replaced by dummy black textures:
UseOriginalColorFilter=true
UseOriginalBloom=true
UseOriginalAdaptation=true
So try with these if bug occur, if it is, post your fallout4prefs.ini

Re: Fallout 4 0.284 beta

Posted: 01 Dec 2015, 22:00
by Portal2x2
Thank you for continuing the work, I'm afraid that will not) If he would write, and so the problems with ENB are rarely what you a low bow.

Re: Fallout 4 0.284 beta

Posted: 01 Dec 2015, 22:33
by MonarchX
Wowzers! Thank you so much!

So far with everything enabled, 0.284 improved performance for me. I really wish I could Toggle Effect ON and OFF within the game, but it appears to only work if I adjust settings after exiting the game.

Re: Fallout 4 0.284 beta

Posted: 02 Dec 2015, 00:21
by Xilandro
Congrats with first graphic mod relese!
I doubt that I can give any feedback on external shaders =( so I'll remain silent unless some unexpected bug occures)

Re: Fallout 4 0.284 beta

Posted: 02 Dec 2015, 00:24
by refusedzero
Beautiful! Thank you Boris!!! Improved performance for me as well!