Fallout 4 0.289

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Fallout 4 0.289

Fallout 4 (TES With Guns)

ENBSeries 0.289 (graphic mod) / ENBoost (patch)

Added time of the day separation, but interiors are forced to have day time temporary. Added ENightDayFactor and EInteriorFactor parameters to external shaders. Added sky, sun, moon, clouds parameters to enbseries.ini. Weather system is still not active, but parameters declared in configuration file.

Time computation inside interiors is impossible while keeping compatibility with any game version, so i forced time to be equal to day time from [TIMEOFDAY] category. Later helper plugin will be released, not sure when exactly, game patches are "on the way" as Bethesda said (and where in the heck they are??? i'm stuck with beta in Steam).
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Re: Fallout 4 0.289

Thank you Boris, gonna test in a while!
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Re: Fallout 4 0.289

Thanks kindly for the update, Boris.
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Re: Fallout 4 0.289

Thank you! I think performance improved since the last version.
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Re: Fallout 4 0.289

I forgot to modify enbeffect.fx warning at the top of the file, time of the day variables are enabled now, game time too, just weather index is not available yet. Will do silent update soon.
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Re: Fallout 4 0.289

Hi Boris,

Just one bit of feedback: I think it would be more user-friendly to group the various Sky controls by time-of-day, to make it easier to configure these. To be clear, it would be nice if all of the Gradient tools for Dawn were in sequence, and if all of the Cloud controls for Dawn were in sequence. So like this:

[All Dawn Gradient Controls]
[All Sunrise Gradient Controls]
[All Day Gradient Controls]
[All Sunset Gradient Controls]
[All Dusk Gradient Controls]
[All Night Gradient Controls]

[All Dawn Cloud Controls]
[All Sunrise Cloud Controls]
[All Day Cloud Controls]
[All Sunset Cloud Controls]
[All Dusk CloudControls]
[All Night Cloud Controls]

etc...

Currently, to edit the entire Sky Gradient for one time of day, for example, it is necessary to jump to several different areas of the GUI, as these controls are distributed throughout the list.
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Re: Fallout 4 0.289

Thank you for the update, can't wait to try the settings.
Jawz does modular shader library going to get updated?
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Re: Fallout 4 0.289

Well I started over with my preset last night and tried testing out some of the new sky features. Gradient and Intensity were working for Daytime. I really didn't have much time for much else, but hoping to tonight. Great job and keep up the work.

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Re: Fallout 4 0.289

tapioks
This is impossible, time of the day parameters are generated from single one and registered on their creation, by macros.
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Re: Fallout 4 0.289

LucidAPs
Yes, but if you can't wait you can always download MSL-Skyrim and copy/paste the time factors from that msHelpers.fxh into your .fx files and add the desired time "splitter controls" to your enb preset.
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