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Fallout 4 0.291
Posted: 23 Dec 2015, 23:01
by ENBSeries
Fallout 4 (TES With Guns)
ENBSeries 0.291 (graphic mod) / ENBoost (patch)
Increased dithering amount for sky gradient, because previous reported was not enough.
Added SDK with example for using ENBSeries with script extenders. Example project is builded with VS2008, if you use any different, just create empty dll project of x64.
Re: Fallout 4 0.291
Posted: 24 Dec 2015, 04:56
by Yersinia79
Thank you for update
"tfc 1" Free cam works great with sky now^^
Dither change helped a little I think seems a little softer,
you are right thou hard to see difference
SDK looks like a great new feature ^^
Re: Fallout 4 0.291
Posted: 24 Dec 2015, 06:33
by ENBSeries
Offtop:
I thought about Oculus Rift purchase and making support by the mod last days. But "fortunately" on the official site saw changes in latest SDK which makes this device completely useless piece of plastic. Damn, it was announced so long time ago and still nowhere with huge amount of money invested. Reminds my entirely corrupted country where making new spoon design costs billions of euro and 100 meters of road in Moscow costs budget of Ukraine. Really, wtf is going on with this world? Are all going mad brainless idiots? Apple using microwaves in devices to ruin minds or is it new immigrants employees, same who developing AMD drivers?
Re: Fallout 4 0.291
Posted: 24 Dec 2015, 10:52
by LucidAPs
Re: Fallout 4 0.291
Posted: 24 Dec 2015, 16:06
by ENBSeries
Omfg! Damn Russia doing another shit again and again and again. Now introducing 28 dec 2015 another limit for converting currencies and this is directly fuck me in the ass, just because i wasted many years to earn the fucking money. And now i must invest money fast in to something.
Re: Fallout 4 0.291
Posted: 24 Dec 2015, 17:14
by Wolrajh
Terribly sorry to hear that Boris.
There are quite a few things either European or France related coming our way too. It's ugly.
To quote that sentence in Deus Ex : It's not the end of the world, but we can see it from here.
Re: Fallout 4 0.291
Posted: 24 Dec 2015, 19:07
by MrCasual
Thank you for your time, also thank you for the SDK.
Re: Fallout 4 0.291
Posted: 24 Dec 2015, 19:12
by MrCasual
ENBSeries wrote:Omfg! Damn Russia doing another shit again and again and again. Now introducing 28 dec 2015 another limit for converting currencies and this is directly fuck me in the ass, just because i wasted many years to earn the fucking money. And now i must invest money fast in to something.
You will see a lot of things changing back and forth over the next year. The US Dollar is going to take a dump, it is nothing but paper not backed by anything. This is going to cause some turmoil all over the planet. I am not to worried about it, in the near future currency will mean nothing. Keep in mind it is a move toward the better.
Re: Fallout 4 0.291
Posted: 24 Dec 2015, 21:23
by iriarsham
WoW Guys.....I'm From Iran And Here Situation Is Like Hell .....
But I'm Trying To Live As Much As I Can With This Kind Of Salary And Taxes
....(Everything In High Price,And Money Income Is Low ...)
In This Release I Have Problem With Lighting Boris .......I'm Not Advance One And I Dont Know It's From Bloom Or My Low System Cant Do More Or Sth Else ...!!!!
In Some Places My All LightingS Going Very Low In TFC 1 , And When I Get Back To Game It's Back At Normal Again .....
Re: Fallout 4 0.291
Posted: 24 Dec 2015, 21:35
by Marty McFly
If you just want to store the monetary value, can't you invest in something that holds its value like gold or something like that, which isn't affected by the ups and downs of your currency?