The Elder Scrolls Skyrim (TES Skyrim)
Graphic mod ENBSeries / patch ENBoost 0.292
Disabled forcing of antialiasing in loading screens. Added color filter parameters for direct light, fog and sky gradients.
TES Skyrim 0.292
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- *blah-blah-blah maniac*
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TES Skyrim 0.292
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Re: TES Skyrim 0.292
Thank you kindly
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Rudy ENB for Skyrim, Skyrim SE, for Fallout New Vegas, for Dragon's Dogma
English is not my native language.
AMD Ryzen 9 5900X, Gigabyte B550 AORUS PRO AC, Arctic Liquid Freezer II 280, Nvidia Geforce RTX 2070 Super, 64GB ram
Rudy ENB for Skyrim, Skyrim SE, for Fallout New Vegas, for Dragon's Dogma
English is not my native language.
AMD Ryzen 9 5900X, Gigabyte B550 AORUS PRO AC, Arctic Liquid Freezer II 280, Nvidia Geforce RTX 2070 Super, 64GB ram
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- *blah-blah-blah maniac*
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Re: TES Skyrim 0.292
Thank you, the new additions are very welcome
But I do have a problem, not all parameters are present in the enbseries.ini and enblocal.ini. They are present in the GUI windows but they aren't generated in the .ini files and even if the commands are added in manually they do not function.
I've attached a .7z file with the auto generated files from 0.292 and 0.290 to show the missing commands, the 0.290 wrapper and injector version works.
EDIT: file deleted
But I do have a problem, not all parameters are present in the enbseries.ini and enblocal.ini. They are present in the GUI windows but they aren't generated in the .ini files and even if the commands are added in manually they do not function.
I've attached a .7z file with the auto generated files from 0.292 and 0.290 to show the missing commands, the 0.290 wrapper and injector version works.
EDIT: file deleted
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- *blah-blah-blah maniac*
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Re: TES Skyrim 0.292
Version updated, download again.
--JawZ--
Thanks, my fault. Fixed.
--JawZ--
Thanks, my fault. Fixed.
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Re: TES Skyrim 0.292
Great and glad I could help out.
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- *master*
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Re: TES Skyrim 0.292
those are great additions. thanks!
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Win10x64 (fall creators update) | Intel i5-2500k | Nvidia GTX 970 | 16GB
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Re: TES Skyrim 0.292
Oh more toys for Skyrim, thanks!
Course just my bad timing that I updated 8 presets the other day to 290 :p
Course just my bad timing that I updated 8 presets the other day to 290 :p
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Intel Core i9-9900K CPU @ 3.6 GHz // GeForce RTX 2080 Ti VRAM 11GB // Win10 64 and 64GB Ram // Monitor 2560x1440@144
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Re: TES Skyrim 0.292
Thanks for keep updating the Skyrim ENB! Personally, I couldn't get into F04 so it's great to have new ENB to play with for Skyrim. I think the new direct light filters work great and should be very nice for weather customization. Few questions:
Are you planning to add color filters to point lights at some point since those are the only ones without it now?
Is there any chance we could get full ENB on the loading screens back or is this a real problem for crashing, etc?
One more week for Dragon's Dogma on PC, woohoo!
Are you planning to add color filters to point lights at some point since those are the only ones without it now?
Is there any chance we could get full ENB on the loading screens back or is this a real problem for crashing, etc?
One more week for Dragon's Dogma on PC, woohoo!
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Re: TES Skyrim 0.292
number6
Point light color filter would be useless, would set all light bulbs in the game to emit, for instance, a fire red color.
Better to use TES5EDIT with batch script to assign RGB color to selected light bulbs.
I can give you one of my batch scripts for doing such edits with instructions on how to do it.
And just got to ask, why full ENB during loading screens?
Point light color filter would be useless, would set all light bulbs in the game to emit, for instance, a fire red color.
Better to use TES5EDIT with batch script to assign RGB color to selected light bulbs.
I can give you one of my batch scripts for doing such edits with instructions on how to do it.
And just got to ask, why full ENB during loading screens?
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Re: TES Skyrim 0.292
number6
Point lights have different colors, i can't brainlessly paint them by one filter. I want to capture point lights and make them editable in objects section, but too lazy to implement such feature, only tried it without hud and said to myself "ok, i need to do that, sometime".
Loading screens are drawed not same as game normally do, with defer enabled it simply not works. I don't want to write lot of code just to handle loading screens, it will slow down main game btw. Also when heavy effects enabled, fps may drop below 30 and loading time increases.
Point lights have different colors, i can't brainlessly paint them by one filter. I want to capture point lights and make them editable in objects section, but too lazy to implement such feature, only tried it without hud and said to myself "ok, i need to do that, sometime".
Loading screens are drawed not same as game normally do, with defer enabled it simply not works. I don't want to write lot of code just to handle loading screens, it will slow down main game btw. Also when heavy effects enabled, fps may drop below 30 and loading time increases.
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i9-9900k, 64Gb RAM, RTX 3060 12Gb, Win7
i9-9900k, 64Gb RAM, RTX 3060 12Gb, Win7