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Dragon's Dogma 0.298
Posted: 22 Jan 2016, 23:48
by ENBSeries
Dragon's Dogma Dark Arisen (DDDA)
Graphic mod ENBSeries 0.298
Added parameter to disable mod at loading screens and disable fake shadows under feet. Added hotkey for fps limiter for those users who have long loading screens and fps limiter helps. Heavy hdr mode parameter which is slow mode but have maximal quality of rendering with a different look of bright areas of the screen. Added ambient color parameters and separated skylighting mixing modes. Added interior detection for catacombs (not sure if all of them, not tested much).
Unfortunately, automatic setup of ambient lighting is much more complicated thing than i expected (green sky colors f.e.), so released this version without this feature.
Re: Dragon's Dogma 0.298
Posted: 23 Jan 2016, 00:03
by wanderjahr
Awesome. Can't wait to play with some new toys. I'm loving the new HideFakeShadow. It's always been the bane of SSAO. Glad to see it gone.
Thanks!!!
Re: Dragon's Dogma 0.298
Posted: 23 Jan 2016, 00:19
by blackrabite
If we want to try out heavy hdr mode do we need high precision rendering on at the same time like so:
HighPrecisionRendering=true
HeavyHDRMode=true
Or can we just set heavy on alone like so:
HighPrecisionRendering=false
HeavyHDRMode=true
Re: Dragon's Dogma 0.298
Posted: 23 Jan 2016, 00:51
by wickfut
Great stuff, can't wait to get stuck in to this
Re: Dragon's Dogma 0.298
Posted: 23 Jan 2016, 01:00
by ENBSeries
blackrabite
Heavy hdr mode replaces high precision rendering automatically, if enabled. So HighPrecisionRendering doesn't matter if HeavyHDRMode=true is set.
Re: Dragon's Dogma 0.298
Posted: 23 Jan 2016, 01:06
by blackrabite
ENBSeries wrote:blackrabite
Heavy hdr mode replaces high precision rendering automatically, if enabled. So HighPrecisionRendering doesn't matter if HeavyHDRMode=true is set.
Okay thanks!
Edit:
K, I just tested it. The performance hit isn't that bad, around a 7+ fps hit depending on the scene, e.g. 92.8 fps down to 85.1 fps.
The thing is, I don't see any difference between heavy on and off.
Re: Dragon's Dogma 0.298
Posted: 23 Jan 2016, 01:46
by Ferdimage
ENBSeries wrote:Dragon's Dogma Dark Arisen (DDDA)
Graphic mod ENBSeries 0.298
Added parameter to disable mod at loading screens Added hotkey for fps limiter for those users who have long loading screens and fps limiter helps.
Thank you so much! Will test now
Re: Dragon's Dogma 0.298
Posted: 23 Jan 2016, 02:22
by Confidence-Man
Amazing difference.
Re: Dragon's Dogma 0.298
Posted: 23 Jan 2016, 05:36
by Riquinni
That looks great Confidence-Man, totally reminds me of NLA.
Re: Dragon's Dogma 0.298
Posted: 23 Jan 2016, 09:38
by benhat
thank you boris!
ambientlighting really does a great job.
i have tested with the loading times. for me the new fix did not help. but limiting the fps to 10fps cuts the loading time to 1/4.
why don't you automatically limit fps in loading screens? maybe do another fix in fix section of enblocal which users can actitvate permanently. or maybe "menus" and "loading screens" can no be seperated?