TES Skyrim 0.301
Posted: 31 Jan 2016, 11:17
The Elder Scrolls Skyrim (TES Skyrim)
Graphic mod ENBSeries / patch ENBoost 0.301
Added color filter and it's amount parameters to game weather dependent variables, so now editing weather in Creation Kit is not required for making nice looking preset. Some variables do not have ColorFilterAmount parameter, this means their values can be set to one by curve=0 or such parameters do not change with weather to bother with increasing complexity of the mod for end users. Say bye-bye to crappy weathers of the game and wait for per location setting.
Also did cpu optimization of mod code by draw calls count dependency, but on my system i don't see any fps changes while looking at 4k objects. In Fallout 4 this was very much visible as -10 fps in the city for users with powerful enough videocards. Probably the issue still in Fallout game code, dunno why heavy cpu cache misses occurs with just a bit of my code executed. Anyway, it's bugthesda, better to not touch it to not make it smell.
Graphic mod ENBSeries / patch ENBoost 0.301
Added color filter and it's amount parameters to game weather dependent variables, so now editing weather in Creation Kit is not required for making nice looking preset. Some variables do not have ColorFilterAmount parameter, this means their values can be set to one by curve=0 or such parameters do not change with weather to bother with increasing complexity of the mod for end users. Say bye-bye to crappy weathers of the game and wait for per location setting.
Also did cpu optimization of mod code by draw calls count dependency, but on my system i don't see any fps changes while looking at 4k objects. In Fallout 4 this was very much visible as -10 fps in the city for users with powerful enough videocards. Probably the issue still in Fallout game code, dunno why heavy cpu cache misses occurs with just a bit of my code executed. Anyway, it's bugthesda, better to not touch it to not make it smell.