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There are several problems. First of all, not all water have same color (check Whiterun for that), so i'm not sure if apply single color filter will be good, it will be more like lighting instead of water color. Second, i do not modify some water types (mostly at the far distance) much or not at all, because they have very different values (Bethesda games have lot of objects tweaked to look about the same as others instead of using exactly same numbers). Third, water have several colors (for various deepness, etc) and some water do not have them, as i wrote above, so what you see and tweak for water near character will not look the same as same water at lower lod far from the camera. It's a too much complicated, simpler to make a mod in Creation Kit for water.
_________________ i5-4690k, 16Gb RAM, GTX 1060 6Gb, X-Fi Titanium, Win7 x128 I am INFP, not the brutal, godamnit.
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