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 Post subject: Re: TES Skyrim 0.305
PostPosted: 11 May 2016, 20:11 
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ENBSeries wrote:


Not laughed so much for ages... :D

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 Post subject: Re: TES Skyrim 0.305
PostPosted: 11 May 2016, 20:43 
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It seems like an interesting idea. But, being a PS2 game with sharper textures, I wonder what can be done with it. The lighting's all baked in, and different models probably aren't treated like different materials. Plus, the added shadows in the remaster are mostly just straight down and don't apply to the character models.
There was a stream in which they showed it off. It has MSAA and SMAA, so there's no pressing need for anything like that. The port adds options for colour correction, and unsharp mask, but they're probably the same as what the PS4 version had - which looked very nice, but was definitely the same game with sharper graphics. Also, it has some options for AO, which also looked the same as in the PS4 version - in which it was at a tiny radius and didn't change things noticeably. Though better AO could make a difference, I wonder if it uses any normal maps...

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 Post subject: Re: TES Skyrim 0.305
PostPosted: 12 May 2016, 04:51 
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I'll get FFX. I have some nice memories from it (plus awesome soundtrack).
I hope it will not be one more half-arsed port from SE, though.

Boris, be ready to fix some bugs, lol :mrgreen:


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 Post subject: Re: TES Skyrim 0.305
PostPosted: 12 May 2016, 08:27 
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Don't think that i'll bother fixing bugs, i'm sick of this, every game now is buggy like hell.

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 Post subject: Re: TES Skyrim 0.305
PostPosted: 12 May 2016, 15:11 
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Joined: 12 May 2016, 14:31
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hi everyone and Boris, thank you for enbseries!

i have a question about optimal video card vram for skyrim on win10 x64.
i understand there's the 4064mb limitation that still exists (correct me if i'm wrong).

i would like to know if there's currently any point at all having a 6-12gb card for skyrim, or 4gb is all it will be able to use? specifically, below question..

(1) parameter ReservedMemorySizeMb=, is this buffer size also deducted from the total max 4064mb available to the game, or enboost can allocate it outside/above the 4064mb (if card's vram size allows), making the entirety of 4064 available to actual game?
so in other words, with a 6-8gb card and ReservedMemorySizeMb=512, the game itself can still use only remaining 3.5gb, or full 4gb?

(2) i have gtx 960 4gb, so based on the above, i'd like to decide whether for skyrim performance upgrade just another 960 can simply be added for SLI, or i should rather be looking for a card(s) with more vram?

thank you!


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 Post subject: Re: TES Skyrim 0.305
PostPosted: 12 May 2016, 16:12 
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Huge amount of vram for Skyrim or any DX9 based games is useless with modern OS, but it's good in general for other games.
ReservedMemorySizeMb is the part of VideoMemorySizeMb, so VideoMemorySizeMb is maximal used by game with just a little bit more memory for render targets.

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 Post subject: Re: TES Skyrim 0.305
PostPosted: 12 May 2016, 17:53 
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Joined: 12 Feb 2014, 17:05
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@boris
i dont know how you did the skylighting for interiors a while back, meaning where the information was coming from that skyligthing uses to create shadow positions etc.
but wouldnt it be possible to use the same source of the computation for interior skylighting as source for an "interior IBL". like you did exterior using the sky as blurred image.
my guess is it is not a texture you can use for blurring, but maybe some other way? i dont know... just a stupid idea ;)

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 Post subject: Re: TES Skyrim 0.305
PostPosted: 13 May 2016, 04:17 
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No, it will not work, need another solution.

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 Post subject: Re: TES Skyrim 0.305
PostPosted: 14 May 2016, 09:39 
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Are screen space reflections possible for skyrim?

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 Post subject: Re: TES Skyrim 0.305
PostPosted: 14 May 2016, 11:16 
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EnableReflection=true and you have them.

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