The Elder Scrolls Skyrim (TES Skyrim, Скурим свитки)
Graphic mod ENBSeries / patch ENBoost 0.318
Added automatic computation of directional ambient which depends from sky and direct light properties. Increased quality of ambient occlusions at no performance cost. Fixed bug with PostLoad callback in enbseries sdk. Added [characterglow] category for controlling glow when some spells applied.
Re: TES Skyrim 0.318
Posted: 17 Oct 2017, 07:50
by benhat
From what i can see yet, it works good.
Except the usual problems with grass. But grass always makes problems in skyrim, so maybe it is a bug that can't be fixed.
AutoAmbient overwrites ENBs Colorfilter RGB, but it does not overwrite AmbientlightingIntensity or AmbientColorFilterIntensity... on grass. But since i can still use those two values together with AutoAmbient enabled to get the same colors on grass as AutoAmbient would do, so it looks the same as the surrounding, maybe there is a way.
Re: TES Skyrim 0.318
Posted: 17 Oct 2017, 12:18
by ENBSeries
I think its a bug on my side, because simply forgot about fix to the grass which i did long time ago.
Re: TES Skyrim 0.318
Posted: 17 Oct 2017, 12:46
by ENBSeries
Version updated, download again
Fixed bug with not applied automatic ambient to some grass types.
Re: TES Skyrim 0.318
Posted: 17 Oct 2017, 23:00
by machok
I am experiencing frame skipping/stuttering with 0.318 can be addressed by enabling EnableFPSLimit. Does someone experience the same thing?
Re: TES Skyrim 0.318
Posted: 17 Oct 2017, 23:55
by ENBSeries
If i remember, no changes made for long time which may cause this problem. Maybe you messed with vsync (present interval) in game setting or in enblocal.ini.
Re: TES Skyrim 0.318
Posted: 18 Oct 2017, 01:25
by Guzio
Thanks for the update Boris
I saw something like that (frame skipping) in the one place, but maybe my game is broken. I'll check it out, more precisely, tomorrow.
Re: TES Skyrim 0.318
Posted: 18 Oct 2017, 07:19
by machok
I didn't change anything and all is fine with the previous version (v315)
already test in 3 places, Morthal Whiterun and Riverwood and are all the same. Problem only on exterior the interior seems ok
Re: TES Skyrim 0.318
Posted: 18 Oct 2017, 09:23
by Guzio
Checked and can confirm. It happens only in a certain places, and perhaps has nothing to do with EnableFPSLimit, for me is most noticeable in the area near Evergreen Grove. The framerate is higher, but the frames are skipped. MSI Afterburner disabled, Avast too.
Re: TES Skyrim 0.318
Posted: 18 Oct 2017, 09:43
by benhat
@Guzio
Can you test if the stutter is (completely) gone when you disable SSAO and Skylighting?
Or if it is ok at FrameLimiter 30, but very strong at Framelimiter 59?
Thanks!
I have little stutters, looks more like vsync issue, but mostly everywhere. It is gone with SSAO and Skylighting disabled (and framelimit 59), and also gone when i put Framelimit to 30 (with SSAO/Skylighting on). So i know if it is the same issue. Because i installed Skyrim for the first time in a very long time. No mods, No textures, only ENB Rudy Vanilla. So it maybe an issue with my setup and not the same issue.
Or someone please link me the 0.315 files. thanks!