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TES Skyrim VR 0.342
Posted: 04 May 2018, 19:49
by ENBSeries
The Elder Scrolls Skyrim VR (SkyrimVR)
Graphic mod ENBSeries 0.342
Added cloud shadows, procedural sun, parameters for animated stars. Added separation for vegetation, eyes and body parameters for specular and subsurface scattering tweaks. Fixed bug with underwater and editor input when game is running in full screen.
Re: TES Skyrim VR 0.342
Posted: 05 May 2018, 12:28
by Cheesypoofy
Thank you. Donation made.
Re: TES Skyrim VR 0.342
Posted: 05 May 2018, 15:05
by Slochy
Same. Your support is greatly appreciated, keep it up!
Re: TES Skyrim VR 0.342
Posted: 05 May 2018, 16:36
by leppermesiah11
Hi Boris. I understand you've been getting headaches using VR, which is an abnormal reaction. I'd like to help you identify the cause and alleviate the discomfort you're experiencing if at all possible.
Re: TES Skyrim VR 0.342
Posted: 05 May 2018, 18:34
by ENBSeries
Thanks, but it's "normal" for my case, because having bad feeling when reloading shaders and image get stuck or when my system freeze and i see old game stereo image while moving head. When everything is okay with framerate, i'm fine mostly, even when rotating around feel not that bad.
Re: TES Skyrim VR 0.342
Posted: 06 May 2018, 14:48
by leppermesiah11
You're definitely exposing yourself to some of the least pleasant ways to abuse your perceptions. Even just one second of a frozen image is enough to make your mind feel like its bleeding.
I've given hundreds of people their first VR experiences and am very selective in what they encounter when they put on the headset. All it takes is one bad occurrence to turn someone off of VR forever. My biggest concern with giving modders/developers VR gear is that their first VR experiences will likely expose them to situations that aren't well optimized (which is bit of a chicken/egg conundrum since they are the ones suited to optimize it).
My #1 suggestion for you is to actually use your Rift as it was intended and have fun with it. Play some Robo Recall, Superhot, or Beat Saber. Not only will this give your equilibrium a much needed respite, it will demonstrate to you what VR should feel like when it's working as intended, and also build up your tolerances for when it doesn't. I can give you other suggestions to help mitigate the discomfort that comes when VR malfunctions, but that is treating symptoms more than the cause.
Re: TES Skyrim VR 0.342
Posted: 06 May 2018, 14:58
by ENBSeries
Thanks, i'll try. Because feel dissapointed from VR by just modding experience.
Re: TES Skyrim VR 0.342
Posted: 07 May 2018, 12:55
by Ghanth
Good advices from user leppermesiah11.
It's important that as a VR newcomer you take some time to have fun and build up some kind of personal adaptation to this new medium.
In this regards i would like to recommend you to play the game "Lone echo" too. It's on the oculus store and it's one of the most polished VR title to date. The locomotion system (that implies physical movements), the zero gravity environnement and the tutorials will help you build stronger resistance. The level of immersion (with self body awareness) and graphics are top notch. Cheers !
Back on topic. I can't stop to play Skyrim VR with ENB and v 0.342's new cloud shadows feature will make it an even gorgeous experience. So i did some test... but for now it seems broken. I mean stereo rendering of the effect seems broken: Shadows rendered for left and right eye are very different and do not cover the same place on ground.
Re: TES Skyrim VR 0.342
Posted: 07 May 2018, 18:29
by wfei_hong
hi , thanks boris for the great work
i detected that de parameters to custom ligh and other for day are easy confurable but night, sunset dusk ant night does nothing, is abug or is not implemented yet?
thanks again for your work
Re: TES Skyrim VR 0.342
Posted: 07 May 2018, 22:29
by ENBSeries
Thanks, i'll check if can see that bug tomorrow. But i just copied old code, so they should work. Maybe your time of the day system do not work cause of mod installed which change sun position on the sky?