TES Skyrim 0.357

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TES Skyrim 0.357

The Elder Scrolls Skyrim (TES Skyrim, Скурим свитки)

Graphic mod ENBSeries / patch ENBoost 0.357

Changed code of shadow blurring to increase visual quality for modern videocards. Added soft shadows mode for exteriors. Only active when detailed shadows are enabled. Check new parameter ShadowQuality. This works in exteriors yet only, not sure about interiors, it's dangerous to touch such shadows cause of their buggy line by one axis.
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Re: TES Skyrim 0.357

Incredible, still finding ways to improve the ageing (but beautiful) Skyrim... :D
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Re: TES Skyrim 0.357

Thanks for the update , Boris!!
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Re: TES Skyrim 0.357

Version updated, download again
Added soft shadows mode for exteriors.
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Re: TES Skyrim 0.357

Thanks for the update, Boris :D

Can anybody confirm this bug? First 4 seconds are from 0,319 binaries, the second part is form the latest 0.357 version (but it happens also in 0.349). It's not my video, I can't reproduce this in my game :

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Re: TES Skyrim 0.357

What is the bug? Last version introduced new blurring type by disk and soft shadows, so things looks different. Version 0.349 can't have it. Moving shadows? They are not under my control.
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Re: TES Skyrim 0.357

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Does anyone know how graphics modding in Kingdom Come is done? Are shaders in pack used openly or game use precomplied? I just started to research the game, but fear it's not required if shaders are editable as hlsl.
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Re: TES Skyrim 0.357

Nice update on the classic. Soft shadows so far have worked fine for my presets. Also finally got around to setting up the animated stars which I really like when its subtle. Thanks!
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Re: TES Skyrim 0.357

ENBSeries wrote:What is the bug? Last version introduced new blurring type by disk and soft shadows, so things looks different. Version 0.349 can't have it. Moving shadows? They are not under my control.
It looks like the shadows from static objects starting to move.
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Re: TES Skyrim 0.357

Did he tried to reduce blurring range of shadow in old version and check this? Because game move shadow discretely as i remember, so it rather looks like certain moment + not enough blurring which show aliasing of shadows.
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