The Elder Scrolls Skyrim SE (SSE)
Added distant shadows. Scaled clouds shadow to make them applied to distant mountains similar like in old skyrim mod. Fixed clouds shadow applied to subsurface scattering.
TES Skyrim SE 0.368
Forum rules
new topics are not allowed in this subsection, only replies.
new topics are not allowed in this subsection, only replies.
- Author
- Message
-
Offline
- *blah-blah-blah maniac*
- Posts: 17557
- Joined: 27 Dec 2011, 08:53
- Location: Rather not to say
TES Skyrim SE 0.368
_________________
i9-9900k, 64Gb RAM, RTX 3060 12Gb, Win7
i9-9900k, 64Gb RAM, RTX 3060 12Gb, Win7
-
Offline
- *blah-blah-blah maniac*
- Posts: 996
- Joined: 02 Jan 2014, 23:38
Re: TES Skyrim SE 0.368
You are on a roll! Epic stuff, thank you.
-
Offline
- *sensei*
- Posts: 462
- Joined: 16 Jan 2016, 19:15
- Location: Austria
Re: TES Skyrim SE 0.368
big thanks Boris.
_________________
AMD Ryzen 2700x 8 Core, Scythe Mugen PCGH Edition, MSI X470 Gaming Pro Carbon, Gainward Geforce GTX 1080 Ti Phoenix, 32 GB G.Skill Trident Z RGB 3200 Mhz, LG 34UM88C-P UHD, Win 10 64 bit
AMD Ryzen 2700x 8 Core, Scythe Mugen PCGH Edition, MSI X470 Gaming Pro Carbon, Gainward Geforce GTX 1080 Ti Phoenix, 32 GB G.Skill Trident Z RGB 3200 Mhz, LG 34UM88C-P UHD, Win 10 64 bit
-
Offline
- Posts: 34
- Joined: 14 May 2018, 14:59
Re: TES Skyrim SE 0.368
Am I blatantly missing something. I watched a video of the distant shadows in LE in action and clearly saw it. When I try in my SE and turn it on; I see no difference.
Not sure why.
Sorry for hassle.
Not sure why.
Sorry for hassle.
-
Offline
- Posts: 14
- Joined: 06 Dec 2018, 15:38
Re: TES Skyrim SE 0.368
In the ENB GUI you have to save configuration after you enable DistanceShadows and then hit the apply changes button. Some ENB changes need a reset to apply.xirangeix wrote:Am I blatantly missing something. I watched a video of the distant shadows in LE in action and clearly saw it. When I try in my SE and turn it on; I see no difference.
Not sure why.
Sorry for hassle.
-
Offline
- Posts: 64
- Joined: 11 Sep 2013, 22:34
Re: TES Skyrim SE 0.368
The distant shadows are great. I see the effect on glowing windows has already been reported for TES Skyrim 0.366.
It would be really great if shapes that use a Glow Shader with SLSF2 Glow Map (and SLSF1 Own Emit or SLSF1 External Emittance) could just be somehow left alone.
It would be really great if shapes that use a Glow Shader with SLSF2 Glow Map (and SLSF1 Own Emit or SLSF1 External Emittance) could just be somehow left alone.
-
Offline
- *master*
- Posts: 171
- Joined: 01 Feb 2013, 07:45
Re: TES Skyrim SE 0.368
My god is this a nice addition. this gives so much for the scenery. Thanks Boris this is awesome.
-
Offline
- *blah-blah-blah maniac*
- Posts: 17557
- Joined: 27 Dec 2011, 08:53
- Location: Rather not to say
Re: TES Skyrim SE 0.368
sheson
Sadly i cant find solution yet to windows lights and the only one i know is to draw them to mask, which is stupid wasting of performance.
About shapes, i dont know what you mean. There are many things with glow map and what effect do you want to not be touched them? Distant shadows?
Sadly i cant find solution yet to windows lights and the only one i know is to draw them to mask, which is stupid wasting of performance.
About shapes, i dont know what you mean. There are many things with glow map and what effect do you want to not be touched them? Distant shadows?
_________________
i9-9900k, 64Gb RAM, RTX 3060 12Gb, Win7
i9-9900k, 64Gb RAM, RTX 3060 12Gb, Win7
-
Offline
- Posts: 64
- Joined: 11 Sep 2013, 22:34
Re: TES Skyrim SE 0.368
I was referring to the window shapes. Most of them use the Glow Shader with those shader settings. So same thing.
-
Offline
- Posts: 34
- Joined: 14 May 2018, 14:59