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TES Skyrim SE 0.371

Posted: 04 Feb 2019, 21:53
by ENBSeries
The Elder Scrolls Skyrim SE (SSE)

Added multiple weather support, which require SKSE plugin from here https://www.nexusmods.com/skyrimspecial ... ods/23174/

Re: TES Skyrim SE 0.371

Posted: 04 Feb 2019, 21:59
by darksynth0
Congrats on release!
How it will work if I already have some weather mod and customized ENB installed?

Re: TES Skyrim SE 0.371

Posted: 04 Feb 2019, 22:05
by aers
It has to be enabled, so it wont do anything, until the preset author updates to support it. So its fine.

Re: TES Skyrim SE 0.371

Posted: 04 Feb 2019, 22:07
by ENBSeries
Actually weather files from old Skyrim presets do work fine.

Re: TES Skyrim SE 0.371

Posted: 04 Feb 2019, 22:38
by DylanJames
Thank you for the update. This is big news.

Re: TES Skyrim SE 0.371

Posted: 04 Feb 2019, 23:06
by fadingsignal
YOU ARE AMAZING, thank you Boris and Aers!

Is it possible at all (maybe with some custom coding) to do per-weather LUTs? It would be awesome to fully color grade each set of weathers/regions.

Re: TES Skyrim SE 0.371

Posted: 05 Feb 2019, 03:09
by Lire_
oh my god!That's a significant step!
Thank you,boris!!

Re: TES Skyrim SE 0.371

Posted: 05 Feb 2019, 06:58
by Pritster5
Thanks so much for the update Boris! And thanks to Aers for porting ENBHelper!

@Boris
Do you think you could change the way ENB gets the time of day so that rather than using the sun's position, it uses the GetTime(float &time) function in Aers' ENB Helper?

Re: TES Skyrim SE 0.371

Posted: 05 Feb 2019, 12:04
by fadingsignal
Hey Boris! I believe I found an issue with the new per-weather settings:

When using per-weather configs for ENVIRONMENT, the sunset game hour 20 renders very dark and strange looking, with no light and bright fog. Changing any of the values in the per-weather config will not affect the visuals at all during this game hour. This is the only game hour of all 24 where this issue happens (though the nearby hours are also affected as they interpolate in and out of this odd "dark hour".)

Toggling Environment to IgnoreWeatherSystem=true (disable per-weather for environment) fixes the issue.

Sunrise is not affected by this issue, only sunset. It seems like hour 20 is some sort of "ghost hour" that does not read any values from the INIs.

This issue happens with all weathers, either from vanilla or from mods. It also happens with default ENB files, or any ENB presets. I re-created the INI file and compared line-by-line to the main enbseries.ini ensure no weird values were present. All were the same. The only thing I noticed is that the per-weather INI file saved by ENB has some of the lines out of order compared to the main ENBSeries, but I don't know if that matters.

The screenshots attached are with no mods installed, and no ENB preset, just the main files and vanilla weather.

STEPS TO REPRODUCE:

1. Install default ENB files and no mods to avoid confusion
2. Enable Multiple Weathers
2. Add the following to _weatherlist.ini:

Code: Select all

[WEATHER001]
FileName=clear_tundra.ini
WeatherIDs=10a240
3. Load the game, and console coc WhiterunExterior01
4. Type fw 10a240 to force the weather (the weather in clear_tundra.ini)
5. Click Show Weather Window to ensure multiple weather system is running, and that clear_tundra.ini is loaded
6. Under ENVIRONMENT un-check "IgnoreWeatherSystem"
7. In the console type set gamehour to 20
8. The world will become black and foggy
9. Re-Checking "IgnoreWeatherSystem" will return visuals as normal

Cheers!

Image

Re: TES Skyrim SE 0.371

Posted: 05 Feb 2019, 13:57
by ENBSeries
Pritster5
It is already using time from helper plugin, if it's running.

fadingsignal
I can't do any tests, having issues with computer again and no idea when will fix.