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TES Skyrim SE 0.380

Posted: 16 May 2019, 20:12
by ENBSeries
The Elder Scrolls Skyrim SE (SSE)

Added ColorPow parameter. Removed fake specular from water and added mudness parameter.
So, with color power parameter you can make game look almost same as old Skyrim presets do.

Re: TES Skyrim SE 0.380

Posted: 16 May 2019, 20:43
by Mirx
Oh my god!, with these updates i´ll never touch Oldrim again. :o :D

Re: TES Skyrim SE 0.380

Posted: 16 May 2019, 20:44
by JakeBlake
Great updates recently, Boris!

I'm guessing underwater is next on the list?

Re: TES Skyrim SE 0.380

Posted: 16 May 2019, 20:58
by Mirx
Yes, better underwater effects would be great, but take your time.

Re: TES Skyrim SE 0.380

Posted: 16 May 2019, 21:24
by Anubis
ENBSeries wrote:The Elder Scrolls Skyrim SE (SSE)

Added ColorPow parameter. Removed fake specular from water and added mudness parameter.
So, with color power parameter you can make game look almost same as old Skyrim presets do.

What ColorPow parameter ?

Re: TES Skyrim SE 0.380

Posted: 16 May 2019, 21:31
by Seymore
Amazing thank you!

Re: TES Skyrim SE 0.380

Posted: 16 May 2019, 21:41
by Mirx
Anubis wrote:
ENBSeries wrote:The Elder Scrolls Skyrim SE (SSE)

Added ColorPow parameter. Removed fake specular from water and added mudness parameter.
So, with color power parameter you can make game look almost same as old Skyrim presets do.

What ColorPow parameter ?
It is located at the bottom of the [ENVIRONMENT] section.

Re: TES Skyrim SE 0.380

Posted: 16 May 2019, 23:10
by fireman_af
Boris,

Thanks for the update but, I am having an issue

I am getting noticable seem now. You can see here where I disable the water effect on and off. Plus, the water color (with adjustment of mudiness) doesn't always appear right away. Sometimes I have to get into the water and then it trigger. Then you can almost see the line in which the color affect is active and changes the water further out as you walk. Almost like pop in. I tried both with RW2 and Pure Water mod. I tried switching options with RW2 such as no watercolor and with watercolor. I didn't have this issue with 378 or 379.


Water On:

https://imgur.com/sBS2QqS

Water Off:

https://i.imgur.com/JvG5BPt.png


So, its almost like the effect only shows up in a imaginary box around the player. As the play that box moves with the player showing the water effect. So, the seam in the shots above move with me as I move.

Re: TES Skyrim SE 0.380

Posted: 16 May 2019, 23:30
by ENBSeries
I'll check tomorrow, now time to sleep for me. Probably just error in some of shader. And for god sake do not post huge png.

Re: TES Skyrim SE 0.380

Posted: 16 May 2019, 23:43
by fireman_af
Sorry, imgur other size options were tiny. I just wanted to make sure you could clearly see it haha. I tried to put in spoiler but, that didn't work either. I just edited to the links.

Anyways, thanks for looking into it. Not sure if this helps as well but,

Here you can see standing outside of water no mudiness effect at first.

https://i.imgur.com/4KdMqaG.jpg

Then, I jump in and it triggers

https://i.imgur.com/QIFj54L.jpg

As I climb out, it stays on for a minute (you can see the square around me)

https://i.imgur.com/TsOKpNA.jpg

Anyways, hope the shots will help in some way. Thanks for what you do Boris.