Added screen space reflections, improving existing in-game effect and reflection blurring factor for water.
Re: Fallout 4 0.384
Posted: 03 Jun 2019, 22:40
by wolfgrimdark
Just grabbed this. Still tweaking water but will add this in as it sounds good. Thanks for the update.
Re: Fallout 4 0.384
Posted: 03 Jun 2019, 23:58
by phoenixfabricio
Thanks for coming back updating Fallout 4 mod, Boris.
Let me ask: Is it possible to add those [GRASS] parameters to Fallout 4 ?? It gives an amazing improvement in SE grass and maybe would be nice in Fallout!!!
Re: Fallout 4 0.384
Posted: 04 Jun 2019, 07:05
by HULKHOD3N
It looks great! Thank you very much for another update, much appreciated. Water finally looks decent in Fallout 4.
phoenixfabricio
I doubt this, game using defer rendering and it's very difficult to detect just grass.
HULKHOD3N
I don't know myself why this happen, maybe some distance limit for reflection vectors, need to research.
EDIT: found it, gonna fix.
Re: Fallout 4 0.384
Posted: 04 Jun 2019, 13:38
by ENBSeries
Version updated, download again
Added palette bitmap support. Added influence of water reflection colors from environment category of sky colors and improved water self reflection.
Re: Fallout 4 0.384
Posted: 04 Jun 2019, 19:32
by Adyss
I know i mentioned this before but here i go again...
The DNI is still broken in this version. For me that makes it entirely unusebale and i will continue to use version 0.316 (the bug came with version 0.317) i dont exactly what changed there but DNI stoped working from there on. Please consider using the old DNI formula since it worked just fine.
Re: Fallout 4 0.384
Posted: 04 Jun 2019, 20:08
by ENBSeries
I will not change it back, it's better than old one with wrong interior detection and such things need to be fixed, not reverted to worse.I do not have any idea how to see the bug anyway.
EDIT: my game quality options set to max, so any lower may bring bugs.
Re: Fallout 4 0.384
Posted: 04 Jun 2019, 20:25
by TreyM
Fine, then I'll just be distributing the 316 binaries with my upcoming mod release since you can't be bothered to fix a simple TODI bug you've been informed about for months now (http://enbdev.com/enbseries/forum/viewt ... f69#p83482) and refuse to fix. My settings are ALWAYS maxed... This literally makes ENB past version 0.316 useless when it's randomly flipping between TODI settings based on camera angle. But I mean, I guess if you want to call that "better than the old one," carry on ignoring the bug report as if the video isn't real.
But hey, at least you added the useless palette texture!
Re: Fallout 4 0.384
Posted: 04 Jun 2019, 20:44
by ENBSeries
TreyM
Next page in that report i said can't see this bug. And after that nobody continue to help me find it.