The Elder Scrolls Skyrim SE (SSE)
Added unhandled water shader which to allow mods like Realistic Water Two to mix different water types. Removed dependency of game wave amplitude on to tessellation, because it is not controllable by the game anyway.
https://www.youtube.com/watch?v=dEBp2l_ ... e=youtu.be in this video at 2:00 you can see where is that previously unhandled water for mixing two water types, so you can make the same somewhere else.
TES Skyrim SE 0.386
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TES Skyrim SE 0.386
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Re: TES Skyrim SE 0.386
Tested, did the trick. The same problem is in vanilla game as well, by the way.
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Re: TES Skyrim SE 0.386
Whatever you did boris THANK YOU the lod in solitude is gone and i dunno what you did but my reflections are a LOT better and match now thanks so much. (All with everything in ENB water on and RW2 on with LE ENB textures).
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Re: TES Skyrim SE 0.386
That's I was talking about from the 1st minute.mindflux wrote:Tested, did the trick. The same problem is in vanilla game as well, by the way.
It exists Vanilla Game.
Uploaded videos just pure Vanilla Game, and show buggy waters:
https://www.youtube.com/watch?v=av5ij2_hnb8
0.383
Pure Vanilla Game. No mods.
coc Whiterun
Fast travel to Solitude, etc...
At this video, I show no mods installed. Vanilla Game.
Haven't tried 0.386, yet.
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Re: TES Skyrim SE 0.386
I couldn't wait.
Quickly made a new profile via MO2 for RW2.
(Base install - YESHed Guide; NORDIC; Phoenix; TUCOGUIDE; so no alternative texture, just core ESPs and default install)
Sadly, all issue remained unchanged. :/
I'll upload videos.
Made by updated ENB preset for Firemanaf. Now, I used: Intrigued ENB
https://www.youtube.com/watch?v=gBcHJqfbV7k
https://www.youtube.com/watch?v=jfExMJvdVZ4
Quickly made a new profile via MO2 for RW2.
(Base install - YESHed Guide; NORDIC; Phoenix; TUCOGUIDE; so no alternative texture, just core ESPs and default install)
Sadly, all issue remained unchanged. :/
I'll upload videos.
Made by updated ENB preset for Firemanaf. Now, I used: Intrigued ENB
https://www.youtube.com/watch?v=gBcHJqfbV7k
https://www.youtube.com/watch?v=jfExMJvdVZ4
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Re: TES Skyrim SE 0.386
That's because you're mixing up issues that look similar but have different reasons, and to be honest, sometimes it's difficult to know which one you mean.kranazolika wrote: Sadly, all issue remained unchanged. :/
The water seam at Solitude is indeed a vanilla issue. However, that pond glitch is caused by RW2 placing a water tile on top of the actual water surface, resulting in two overlapping water objects like Boris has mentioned. I'm not sure if the vanilla game ever does that, but if it doesn't, there's good chance the result will not render correctly.
By the way, it's not a good idea to use the free camera or even TCL to check around, all kinds of wacky things happen.
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Re: TES Skyrim SE 0.386
I did not fix RW2, i just gave idea how to change it to fix issues.
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Re: TES Skyrim SE 0.386
Version updated, download again
Added unhandled underwater shader. Increased visual volume of waves similar to old Skyrim mod.
Added unhandled underwater shader. Increased visual volume of waves similar to old Skyrim mod.
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Re: TES Skyrim SE 0.386
Hi Boris and Others,
As far as I see, there's not exist proper water mod for Skyrim SE.
So, we have to build a new one.
Below I post 2 videos, which does not contain any water mod, just textures.
(honestly some complementary ESP file) - Optionals
https://www.youtube.com/watch?v=HSXfylx4uvM
https://www.youtube.com/watch?v=dFyYoMP-Q2M
Boris, could you give some idea, how to handle (set) Water section at ENB if no ENB Texture used, or not Wavy Water?
So, just Vanilla water.
The fits one is a modified version of Rudy ENB, added missing values for proper LOD.
UseOriginalObjectsProcessing=false
The only thing I do not really know, how to adjust ENB Water section, for Vanilla water.
"
1.) ... from RW2 ENB Texture settings:
ENB Textures
[WATER]
EnableParallax=true
EnableDisplacement=true
2.) Wavy Waters - Water Parallax for ENB
Requirement:
ENB + Water
Displacement and
Tessellation Enabled"
I don' really know how to modify ENB water section if I do not use the 1.) or 2.) above...
Don't know which one should be disabled or let it enabled.
For instance performance issues; no sense to let it true cause there no reason, less issue, etc...
I am really satisfied who it looks like, and 101% compatible with everything.
Thank You!
As far as I see, there's not exist proper water mod for Skyrim SE.
So, we have to build a new one.
Below I post 2 videos, which does not contain any water mod, just textures.
(honestly some complementary ESP file) - Optionals
https://www.youtube.com/watch?v=HSXfylx4uvM
https://www.youtube.com/watch?v=dFyYoMP-Q2M
Boris, could you give some idea, how to handle (set) Water section at ENB if no ENB Texture used, or not Wavy Water?
So, just Vanilla water.
The fits one is a modified version of Rudy ENB, added missing values for proper LOD.
UseOriginalObjectsProcessing=false
The only thing I do not really know, how to adjust ENB Water section, for Vanilla water.
"
1.) ... from RW2 ENB Texture settings:
ENB Textures
[WATER]
EnableParallax=true
EnableDisplacement=true
2.) Wavy Waters - Water Parallax for ENB
Requirement:
ENB + Water
Displacement and
Tessellation Enabled"
I don' really know how to modify ENB water section if I do not use the 1.) or 2.) above...
Don't know which one should be disabled or let it enabled.
For instance performance issues; no sense to let it true cause there no reason, less issue, etc...
I am really satisfied who it looks like, and 101% compatible with everything.
Thank You!
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Re: TES Skyrim SE 0.386
Of course, you didn't. I see and got it.ENBSeries wrote:I did not fix RW2, i just gave idea how to change it to fix issues.
That's not your job.
Agreed!