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TES Skyrim 0.110 KAGE

Posted: 12 May 2012, 01:57
by ENBSeries
EDIT1: version was updated without change of number, fixed SpeedHack issue.

The Elder Scrolls Skyrim (TES Skyrim)

Graphic mod ENBSeries 0.110 KAGE

NVidia users have maximal performance with this version, but ATI/AMD also have some optimizations. Unfortunately, new shadows not work with ATI/AMD and require a lot of programming, so i'll release it later. And ATI users must use ForceFakeVideocard=true parameter to play with SSAO and DOF.
This version have some changes to bloom (and also bugfix of one bloom constant wrong set in enbbloom.fx shader) and how it's mixed in enbeffect.fx. Indirect lighting now have new mode, faster, but lower quality (incorrect mixing of colors).

WARNING! Bug with strange blurred colors on edges is optimized indirect lighting, you must decrease it's amount (ILamount parameter) or turn on old indirect lighting by UseComplexIndirectLighting=true

Re: TES Skyrim 0.110 KAGE

Posted: 12 May 2012, 02:21
by WoodManGamer
Thanks Boris,

I will try it in the morning ;)

Out of curiosity, did you make the change to water? And if so, what kind of change is it, what difference?

Thanks!

Re: TES Skyrim 0.110 KAGE

Posted: 12 May 2012, 02:37
by GottFaust
I just tried it out, and I've got to say that these shadows are impressive. leagues better than the default shadows, and I'm actually getting higher performance than 1.09 with this version as well.

1.09 - 38-40fps on top of Sky Haven Temple.
1.10 - 40-42fps in the same spot.

Re: TES Skyrim 0.110 KAGE

Posted: 12 May 2012, 02:39
by Vond
Yay, new release! Now only to find out what changes were made to enbeffect.fx so I can implement it in my own file. :)

Re: TES Skyrim 0.110 KAGE

Posted: 12 May 2012, 02:42
by deadense
Awesome stuff, Boris. I'm going to hold off on switching until shadows work for ATI (as that's what I have) but I can't wait to see screenshots from other users. :D

Re: TES Skyrim 0.110 KAGE

Posted: 12 May 2012, 03:43
by Neovalen
Made an account just to say thank you Boris for all your hard work. Definitely going to try out the latest even though I have an ATI card. Can't wait to see the new shadows for those of us on the red team in the future.

Re: TES Skyrim 0.110 KAGE

Posted: 12 May 2012, 05:29
by Oyama
@Boris :

Impressive ! Just did a quick run with those.
Beautiful : for sure.
Performance ? Using wrapper version, made me win 2 -3 FPS average compared to 0.109 !
Using Nvidia.
Now, the bugs chasing awaits :D

THANK YOU ! :D

Re: TES Skyrim 0.110 KAGE

Posted: 12 May 2012, 06:06
by shingouki
Congrats on the release and thanks! I have this weird bug though...no idea how to fix. Everything is default v. 110 ENB. Can you help?

Using GTX 460:

http://i.imgur.com/a62Cu.jpg
http://i.imgur.com/UxYNk.jpg
http://i.imgur.com/tJv7X.jpg
http://i.imgur.com/gERKV.jpg

Also, what information do I need to put into the [MULTIHEAD] section again? I forgot what info and how to get it.

Re: TES Skyrim 0.110 KAGE

Posted: 12 May 2012, 07:23
by Megerko
я так понимаю что для СЛИ систем рабочим является только инжектор ?
дело в том, что я пытаюсь использовать настройки СТОКАДО, а он построил сборку на враппере,
когда я ее запускаю то вылетаю на рабочий стол даже не доходя до менюхи игры.
тут виновата дх9___длл, если ее удалить - то запустить можно, но какгбы суть...

А если применить инжектор на его настройки, то у меня пропадает ДОФ.

вопрос - както можно запустить враппер на СЛИ ? о0

Re: TES Skyrim 0.110 KAGE

Posted: 12 May 2012, 10:29
by shingouki