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Fallout 4 0.393
Posted: 23 Oct 2019, 09:15
by ENBSeries
Fallout 4 (TES With Guns)
ENBSeries 0.393 (graphic mod) / ENBoost (patch)
Added subsurface scattering.
Re: Fallout 4 0.393
Posted: 23 Oct 2019, 16:36
by Mirx
Re: Fallout 4 0.393
Posted: 23 Oct 2019, 18:48
by MaxG3D
Thanks for the update Boris, but it seems it doesn't work at the moment. Enabling and disabling it, reloading the shaders, and messing around with the parameters does absolutely nothing visually.
Re: Fallout 4 0.393
Posted: 23 Oct 2019, 19:09
by HULKHOD3N
MaxG3D wrote:Thanks for the update Boris, but it seems it doesn't work at the moment. Enabling and disabling it, reloading the shaders, and messing around with the parameters does absolutely nothing visually.
Can confirm, doesn't seem to be working. Thanks for the update anyway.
Re: Fallout 4 0.393
Posted: 23 Oct 2019, 19:19
by Mirx
How weird, for me is working just fine:
Comparisons:
https://imgur.com/tIZWd2e
Re: Fallout 4 0.393
Posted: 23 Oct 2019, 20:07
by ja231c
It's also working fine for me.
If it doesn't work then you probably have subsurface scattering disabled in game options.
Re: Fallout 4 0.393
Posted: 23 Oct 2019, 20:22
by ENBSeries
It's developed for game video setting maxed or with screen space reflection disabled. All other combinations may bring too many shaders for patching. But definetly game own sss must be enabled.
Re: Fallout 4 0.393
Posted: 23 Oct 2019, 20:30
by HULKHOD3N
I have everything maxed except for shadow distance/quality and weapon debris, so this will be the reason then.
Re: Fallout 4 0.393
Posted: 23 Oct 2019, 20:39
by rfphantom
Everything maxed except for weapon debris (kept crashing my game because rtx2080) and motion blur. doesn't work for me with and without screen space reflections enabled. :/
Re: Fallout 4 0.393
Posted: 23 Oct 2019, 22:41
by ENBSeries
Maybe you guys simply can't see difference with default setting of subsurface scattering in enbseries.ini? Raise amount and mix for epidermal and subdermal.