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TES Skyrim 0.112 KAGE

Posted: 18 May 2012, 14:33
by ENBSeries
The Elder Scrolls Skyrim (TES Skyrim)

Graphic mod ENBSeries 0.112 KAGE

Parallax fixed and internal bugs of new optimization. Error reports, post here.

Re: TES Skyrim 0.112 KAGE

Posted: 18 May 2012, 14:37
by stakado
Great!
I will try it later.
the last 111 version works perfect to me, hope this version wokrs the same, or better.
any other feature?

Re: TES Skyrim 0.112 KAGE

Posted: 18 May 2012, 14:49
by Tywele
I can't change the fog setting on the fly. If I Alt-Tab out of the game and change them, then Alt-Tab back again and press backspace nothing is changing with the fog.

Re: TES Skyrim 0.112 KAGE

Posted: 18 May 2012, 15:00
by trust
hi boris, though i think i read sumwhere u don't like to hear that, first of all a big thank you for all your great work. u make a lot of people very happy!

about the latest version, i have a problem since 0.110 that still is present in the latest 0.112, it's some kind of weird ghost shadow that appears in all sort of enb setups whenever ssao (with or without il, wiht different ao or il amounts and quality) is active. i hope you or anyone else can advice on this, thx in advance!

enb with ao

http://img37.imageshack.us/img37/7229/e ... 143427.jpg

http://img100.imageshack.us/img100/8531 ... 143342.jpg

vanilla

http://img404.imageshack.us/img404/4181 ... 143432.jpg

Re: TES Skyrim 0.112 KAGE

Posted: 18 May 2012, 15:14
by Vond
My report about SSAO/DoF not working with UseOriginalPostProcessing=true and UseOriginalObjectsProcessing=true appears to be fixed with .112, thanks! :)

Re: TES Skyrim 0.112 KAGE

Posted: 18 May 2012, 15:33
by ENBSeries
Tywele
I'll check. But some parameters require restart, i turned them on for reading for experiments, but forgot which can't be activated at runtime (only know for sure complex ssil not work properly when toggling from not active state, colors missing).

trust
It's too high value for AOamount and old version of ssao (users think it's better).

stakado
I did a lot of internal changes and prepared to external sun effects, programmable lenzes and glare, but so tired from coffee and amount of work, that don't even remember what changed.

Re: TES Skyrim 0.112 KAGE

Posted: 18 May 2012, 16:01
by CruNcher
@Boris
ehh http://www.youtube.com/watch?v=rW1hzn1YKfE so you have it inside how to enable it ?

Re: TES Skyrim 0.112 KAGE

Posted: 18 May 2012, 16:55
by ENBSeries
EnableDetailedShadows=true

Re: TES Skyrim 0.112 KAGE

Posted: 18 May 2012, 17:06
by SubSneer
Sry if it`s not a bug but mess with ini settings...
Becuase of changing angle of view I got this:

Image

Image

Re: TES Skyrim 0.112 KAGE

Posted: 18 May 2012, 17:29
by CruNcher
ENBSeries wrote:EnableDetailedShadows=true
no i mean the only shaded rendering mode with overdraw view (Debug) i bet you integrated it directly and can switch seamlessly between it from only ENB ;)
btw that video was great ;)