Dragon's Dogma 0.416

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Dragon's Dogma 0.416

Dragon's Dogma Dark Arisen (DDDA)

Graphic modification / ENBoost 0.416

Added fog and directional lighting parameters to [ENVIRONMENT] category of enbseries.ini. Reduced errors of ssil caused by low precision depth.
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Re: Dragon's Dogma 0.416

Thank you. Will have a good play with it once I've finished work.

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Re: Dragon's Dogma 0.416

Boris, is the hair changing colour here a bug or is it my settings?

https://youtu.be/9_vYQ_LJDRQ

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Re: Dragon's Dogma 0.416

It's game issue with sorting transparent objects, sometime hair become transparent and then effects like ssao are applied before hairs. I didnt find solution to this.
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Re: Dragon's Dogma 0.416

ahh ok. I guess it's the same issue when you use point lights when the hair goes transparent near them

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Re: Dragon's Dogma 0.416

Boris, is there any chance of having control of the speculars without using point lights?

Please :)

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Re: Dragon's Dogma 0.416

Version updated, download again
Added specular parameters to [ENVIRONMENT] category.
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Re: Dragon's Dogma 0.416

Amazing. Thank you!!!

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Re: Dragon's Dogma 0.416

question if you don't mind...

I'm trying to get my nights to have something similar to a moonlit glow rather than to just add brightness with ambient light. I'm assuming this is done with direct light from the moon rather than ambient, direct light functions aren't working at night. Is this due to the game engine or is it a bug?

Also, any way to globally control the saturation without resorting to an effect.txt file? I've tried using the enbeffect.fx saturation control when you turn on the palette functions but that darkens the image and adds grain to the black levels.

thanks

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Re: Dragon's Dogma 0.416

Game have just one directional light in shaders, so if it's not tweakable in the nights, then it's set to zero by game. Maybe no shadows too, i dont remember.
If you want saturation, then write it's code in enbeffect.fx. Strange question.
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