Dragon's Dogma Dark Arisen (DDDA)
Graphic modification / ENBoost 0.416
Added fog and directional lighting parameters to [ENVIRONMENT] category of enbseries.ini. Reduced errors of ssil caused by low precision depth.
Dragon's Dogma 0.416
Forum rules
new topics are not allowed in this subsection, only replies.
new topics are not allowed in this subsection, only replies.
- Author
- Message
-
Offline
- *blah-blah-blah maniac*
- Posts: 17559
- Joined: 27 Dec 2011, 08:53
- Location: Rather not to say
Dragon's Dogma 0.416
_________________
i9-9900k, 64Gb RAM, RTX 3060 12Gb, Win7
i9-9900k, 64Gb RAM, RTX 3060 12Gb, Win7
-
Offline
- *master*
- Posts: 188
- Joined: 26 Apr 2014, 20:05
Re: Dragon's Dogma 0.416
Thank you. Will have a good play with it once I've finished work.
_________________
https://archive.org/details/wickfut-enb ... ogma-v-476
https://archive.org/details/wickfut-enb ... ogma-v-476
-
Offline
- *master*
- Posts: 188
- Joined: 26 Apr 2014, 20:05
-
Offline
- *blah-blah-blah maniac*
- Posts: 17559
- Joined: 27 Dec 2011, 08:53
- Location: Rather not to say
Re: Dragon's Dogma 0.416
It's game issue with sorting transparent objects, sometime hair become transparent and then effects like ssao are applied before hairs. I didnt find solution to this.
_________________
i9-9900k, 64Gb RAM, RTX 3060 12Gb, Win7
i9-9900k, 64Gb RAM, RTX 3060 12Gb, Win7
-
Offline
- *master*
- Posts: 188
- Joined: 26 Apr 2014, 20:05
Re: Dragon's Dogma 0.416
ahh ok. I guess it's the same issue when you use point lights when the hair goes transparent near them
_________________
https://archive.org/details/wickfut-enb ... ogma-v-476
https://archive.org/details/wickfut-enb ... ogma-v-476
-
Offline
- *master*
- Posts: 188
- Joined: 26 Apr 2014, 20:05
Re: Dragon's Dogma 0.416
Boris, is there any chance of having control of the speculars without using point lights?
Please
Please
_________________
https://archive.org/details/wickfut-enb ... ogma-v-476
https://archive.org/details/wickfut-enb ... ogma-v-476
-
Offline
- *blah-blah-blah maniac*
- Posts: 17559
- Joined: 27 Dec 2011, 08:53
- Location: Rather not to say
Re: Dragon's Dogma 0.416
Version updated, download again
Added specular parameters to [ENVIRONMENT] category.
Added specular parameters to [ENVIRONMENT] category.
_________________
i9-9900k, 64Gb RAM, RTX 3060 12Gb, Win7
i9-9900k, 64Gb RAM, RTX 3060 12Gb, Win7
-
Offline
- *master*
- Posts: 188
- Joined: 26 Apr 2014, 20:05
Re: Dragon's Dogma 0.416
Amazing. Thank you!!!
_________________
https://archive.org/details/wickfut-enb ... ogma-v-476
https://archive.org/details/wickfut-enb ... ogma-v-476
-
Offline
- *master*
- Posts: 188
- Joined: 26 Apr 2014, 20:05
Re: Dragon's Dogma 0.416
question if you don't mind...
I'm trying to get my nights to have something similar to a moonlit glow rather than to just add brightness with ambient light. I'm assuming this is done with direct light from the moon rather than ambient, direct light functions aren't working at night. Is this due to the game engine or is it a bug?
Also, any way to globally control the saturation without resorting to an effect.txt file? I've tried using the enbeffect.fx saturation control when you turn on the palette functions but that darkens the image and adds grain to the black levels.
thanks
I'm trying to get my nights to have something similar to a moonlit glow rather than to just add brightness with ambient light. I'm assuming this is done with direct light from the moon rather than ambient, direct light functions aren't working at night. Is this due to the game engine or is it a bug?
Also, any way to globally control the saturation without resorting to an effect.txt file? I've tried using the enbeffect.fx saturation control when you turn on the palette functions but that darkens the image and adds grain to the black levels.
thanks
_________________
https://archive.org/details/wickfut-enb ... ogma-v-476
https://archive.org/details/wickfut-enb ... ogma-v-476
-
Offline
- *blah-blah-blah maniac*
- Posts: 17559
- Joined: 27 Dec 2011, 08:53
- Location: Rather not to say
Re: Dragon's Dogma 0.416
Game have just one directional light in shaders, so if it's not tweakable in the nights, then it's set to zero by game. Maybe no shadows too, i dont remember.
If you want saturation, then write it's code in enbeffect.fx. Strange question.
If you want saturation, then write it's code in enbeffect.fx. Strange question.
_________________
i9-9900k, 64Gb RAM, RTX 3060 12Gb, Win7
i9-9900k, 64Gb RAM, RTX 3060 12Gb, Win7