The Elder Scrolls Skyrim SE (SSE)
Added multipass support for enbeffect.fx shader. Added BloomSize variable to enbbloom.fx and enbeffect.fx shaders. Increased deepness of detailed shadow to fix some issues. Replaced enbbloom.fx shader by slower and higher quality version with tweakable parameters.
These features requested by Patreon user.
TES Skyrim SE 0.445
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TES Skyrim SE 0.445
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Re: TES Skyrim SE 0.445
Sounds great.
One quick question.
SSS gets applied to all human characters and we should use black _sk.dds textures as enb uses something else for creating sss, yes?
Let's say a giant who has no skin tint shader, gets a skin tint shader. Does the same apply to him? Or should he get a _sk.dds in the vanilla design?
One quick question.
SSS gets applied to all human characters and we should use black _sk.dds textures as enb uses something else for creating sss, yes?
Let's say a giant who has no skin tint shader, gets a skin tint shader. Does the same apply to him? Or should he get a _sk.dds in the vanilla design?
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Re: TES Skyrim SE 0.445
Game sss textures are ignored because of their awful quality. Sss generated from usual diffuse texture only (except LE, there is special code for sss texture, but it is very different to game one, long to explain, nobody use it anyway).
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Re: TES Skyrim SE 0.445
Thank you for the quick reply.
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Re: TES Skyrim SE 0.445
What does this multipass support mean and do I need the updated enbeffect.fx for this ?
I ask, because I use modified enbeffect.fx that has very many extra options. Don't want to ditch this, because then I would need to rebuild my entire ENB with extensive weather system. (over 60 different weather.ini files)
I ask, because I use modified enbeffect.fx that has very many extra options. Don't want to ditch this, because then I would need to rebuild my entire ENB with extensive weather system. (over 60 different weather.ini files)
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Re: TES Skyrim SE 0.445
The character detailed shadow issue is a bit better now. It's not completely gone, but I understand since skyrim's default shadows are shit. I still have problems with certain camera angles but overall it's less noticeable now, thanks for the update.
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Re: TES Skyrim SE 0.445
Anubis
You dont need it, this feature only for preset makers who can't implement some effects, very much niche.
You dont need it, this feature only for preset makers who can't implement some effects, very much niche.
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Re: TES Skyrim SE 0.445
Ok, but what about the BloomSize variable ? I don't see it anywhere. I updated enbbloom.fx
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Re: TES Skyrim SE 0.445
It is declared, but not added to file. You dont need it anyway, nobody need yet cause bloom now is static by resolution, it's for the future changes, if will happen. Only useful for LE now with high resolution bloom option.
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Re: TES Skyrim SE 0.445
Ok, thanks.