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TES Skyrim SE 0.465
Posted: 25 Oct 2021, 19:06
by ENBSeries
The Elder Scrolls Skyrim SE (SSE)
Added separate ILMultiplierSSS and AOMultiplierSSS parameters for interiors. Added [SNOW] category and game snow is now influenced by ambient and directional light properties. Added LightParameters, texSpriteColor and texSunMask from enbsunsprite.fx to enblens.fx shader.
Re: TES Skyrim SE 0.465
Posted: 25 Oct 2021, 21:42
by kwek
Thank you Boris.
However, there is no [SNOW] section. None got added to my enbseries.ini file as well.
So I checked. The d3d11.dll for 0.465 has the same exact CRC32 as v 0.463: 95ED32E3.
Maybe it's the wrong d3d11.dll in the zip?
Re: TES Skyrim SE 0.465
Posted: 25 Oct 2021, 22:49
by kwek
Ok, I downloaded again, this time the dll CRC is different, and I can see the [SNOW] section below [RAIN].
Thank you for the quick update!
Re: TES Skyrim SE 0.465
Posted: 26 Oct 2021, 09:11
by ENBSeries
Version updated, download again
Applied cloud shadows effect to the snow.
Re: TES Skyrim SE 0.465
Posted: 02 Nov 2021, 21:52
by PRieST47
Maybe this was fixed somehow and I am just not aware on how to do it.
I have a weird glitch with Char/NPC eyes if they are in front of an ENB Light source with 'EnableComplexParticleLights=true' where the eyes are nearly invisible.
Set to true with Char:
Set to false with Char:
Set to true with NPC:
Set to false with NPC:
Re: TES Skyrim SE 0.465
Posted: 03 Nov 2021, 17:20
by ENBSeries
Known bug and unfixable, it's how game sort transparent objects and eyes for some shitty reason are transparent.
Re: TES Skyrim SE 0.465
Posted: 03 Nov 2021, 19:52
by PRieST47
Thank you for clearing it up. I'll tell myself, that the chars are squinting there eyes because it's to bright.
You are doing great work, thanks for all of it!
Re: TES Skyrim SE 0.465
Posted: 15 Nov 2021, 10:40
by ENBSeries
Version updated, download again
Fixed cloud shadow on water. Increased performance of water displacement by lowering texture lod for it.
Re: TES Skyrim SE 0.465
Posted: 21 Nov 2021, 06:59
by tupiv
Hello, I'm having this issue with wetsurface where the wetsurface is applied even though the weather is not raining:
https://imgur.com/a/qbkfJya
At first I thought it was just the ENB preset I was using but then I tested it with multiple ENBs and they applied the wet weather surfacer.
The weather in question is SkyrimCloudySN_A, though there are a few other non-rainy weathers that also incorrectly apply the wet surface. Is this a known issue or is there something wrong on my end?
Also, some light sources like chandeliers in the palace of the kings also cause the wet surface to appear for some reason.
Re: TES Skyrim SE 0.465
Posted: 21 Nov 2021, 07:59
by ENBSeries
I dont remember much now, but if rain is detected, wet surfaces starts to appear most likely. Or if this is not how it's done, then you need multiple weathers setup for this effect or already have it and preset maker decided to apply wetness to certain weather and you dont like it. Regarding lights as trigger - no idea.