Page 1 of 3

Fallout 4 0.468

Posted: 30 Jan 2022, 20:46
by ENBSeries
Fallout 4 (TES With Guns)

ENBSeries graphic mod / ENBoost patch

Added parameters for game volumetric fog near mountains and intensity of game rays.
Added wireframe visualization to profiler category of editor.

Re: Fallout 4 0.467

Posted: 30 Jan 2022, 22:14
by Marcurios
Hi Boris,

Last three versions i have gloss and cubemaps turning on and off in interiors pretty often.
I know it's ENB cause when i open the settings in game and turn the effect off i got my cubemaps and gloss back..

I had some mods in the past messing with cubemaps that disabled them cause they used a wrong dds format,
so the first thing i did was check all te mods for cubemaps, but none of my mods has any, so i searched the esp's and my materials for wrong paths, nothing.
Been searching for days, until i finally thought, let's try to disable ENB in-game, and to my surprise i got my metallic gloss and fake cubemap reflections back.
I have tried to disable each loose efect to see which one made the problem, but none did, only if i disable the entire ENB effect i get my gloss amd cubemaps back.
But sometimes all of a sudden it pops back on, and a minute later off again, and only in interiors..Outside it's always good.

It's a shame cause the rain was just awesome, but now i think i have to go back 4 versions for the time being.

Re: Fallout 4 0.467

Posted: 30 Jan 2022, 22:37
by ENBSeries
I need to know where to test, screenshots of what to look at. Maybe you know something in the first vault? Cause i'm not familiar with game locations.

Re: Fallout 4 0.467

Posted: 31 Jan 2022, 10:51
by Default0cry
Thanks Boris!

Marcurios wrote: 30 Jan 2022, 22:14 I had some mods in the past messing with cubemaps that disabled them cause they used a wrong dds format,
I would manual delete all mods that have loose textures files or try a clean FO4 install.

I've had mods that didn't uninstall properly loose textures , because a mod update, because they forgot files there or merge with other mods.

Specifically those mods of "water puddles" (remove or fix) tend to give a random shit.

Re: Fallout 4 0.467

Posted: 31 Jan 2022, 12:04
by Default0cry
Sorry for the "rereply"...

Boris the new GAMEVOLUMETRICRAYS settings don't work on ULTRA GODRAY(in Launch Menu), is this normal?

I tested with everything default, and it works well in LOW, MEDIUM and HIGH.

Thanks!

Re: Fallout 4 0.467

Posted: 31 Jan 2022, 14:19
by Marcurios
i had it in Hardware Town near Diamond City, the Corvega factory, The Mechanist Lair etc.

It could actually still be that it is triggered because of a mod, cause a little while ago i tried out ELFX (enhanced lights and effects), and since than i have the problem.
But i packed all the files of this mod into BA2 files, i always do that for easy uninstall so nothing of the mod is left when i uninstall it.
And i went back to a save that i made way before i even had ELFX installed, and i still got the problem.

Like is mentioned before, i also have te puddle fix mod, but i edited that a long time ago so that it doesn't affect cubemaps and i never had a problem with that.
So it's kinda unlikely that it's any of my current mods doing that.
Also, you know that i am a long time modder, i made hundreds of mods so i definitely know what to look for when i troubleshoot stuff.
So i know the game is picky with cubemaps that are saved in the wrong format, that's a mistake i don't make usually.

But that all being said, i kinda think it's strange that it started happening with ELFX, and persisted after i uninstalled it and went back to a starter save game.
And that i than found out that disabling ENB fixes it, that was the weirdest discovery, cause i never had ENB doing anything like this.
So i can't be a 100% sure that it's not triggered by another mod yet.
But if it is triggered by a mod, it does affect ENB in some way cause disabling it fixes the cubemaps and gloss.
I'll do some more research later today and dig into my esp files, i checked all the textures and materials, but not the esp files yet.

Re: Fallout 4 0.467

Posted: 31 Jan 2022, 14:59
by ENBSeries
I dont know the game, i dont know which objects to look at, that's why asked screenshots how to find and what to check.

Re: Fallout 4 0.467

Posted: 31 Jan 2022, 16:10
by Default0cry
The new GAMEVOLUMETRICRAYS settings don't work on ULTRA GODRAYS quality(in Launch Menu)

Save with GODRAYS "highlighted ":
https://drive.google.com/file/d/1Pt6rD5 ... qP08scDnYn

GODRAYS Menu:
https://i.imgur.com/5PDJv2h.jpg

Ultra:
https://i.imgur.com/u6MY1eG.png

High:
https://i.imgur.com/nD35XDr.png

Thanks!

Re: Fallout 4 0.467

Posted: 31 Jan 2022, 16:44
by ENBSeries
Default0cry
Fixed, will be available in next update.

Re: Fallout 4 0.467

Posted: 31 Jan 2022, 16:59
by Default0cry
I know I sound like a fan, pedantic and silly.

But Boris, You are unique!

Thank you 1000 times!!!