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TES Skyrim 0.472

Posted: 17 Feb 2022, 23:25
by ENBSeries
The Elder Scrolls Skyrim (TES Skyrim, Скурим свитки)

Graphic mod ENBSeries / patch ENBoost

Removed original objects processing. Added complex grass effect which use tangent space normal map in the bottom of diffuse map to draw grass with sun lighting, subsurface scattering and specular. Specular amount is in alpha channel of normal map. Subsurface scattering amount is in the left bottom corner of normal map texture. Grass mesh must have vertex normals. Added category [COMPLEXGRASS] and EnableComplexGrass parameter. Added point lights for complex grass, game original grass do receive lights now.

Re: TES Skyrim 0.472

Posted: 18 Feb 2022, 17:08
by ENBSeries
Version updated, download again
Changed subsurface scattering amount value in the complex grass texture to 127 (0.5) maximum. When it's set to 0, sss is not applied. When it's 127 amount of sss is maximal. When value is above 127, then sss not used and other shaders will be choosen in future. When value is above 127, grass not rendered (because no other shaders for it yet created).

Re: TES Skyrim 0.472

Posted: 19 Feb 2022, 19:30
by ENBSeries
Version updated, download again
Added point lights for complex grass, game original grass do receive lights now.

Re: TES Skyrim 0.472

Posted: 26 Feb 2022, 00:10
by ENBSeries
Version updated, download again
Added ApplyToAllGrass parameter for complex grass to toggle if lighting applied to usual grass without normal map. Minor fixes for wrongly detected grass textures.

Re: TES Skyrim 0.472

Posted: 03 Apr 2022, 15:34
by ENBSeries
Version updated, download again
Fixed not loading of wrong sized textures in enboost memory manager.

Re: TES Skyrim 0.472

Posted: 15 Apr 2022, 18:43
by ENBSeries
Version updated, download again
Added ApplyToSSS parameter to [SSAO_SSIL] category. Renamed ApplyToAllGrass parameter to ApplyToBasicGrass. Added BasicGrassFakeLight and FakeLight parameters for complex grass to satisfy requests by users. Fixed complex grass direct lighting which game wrongly set different to other objects per weather. Moved vertex colors of grass outside of ColorPow computation, so landscape defined vertex colors now have less darkness. Little bit improved cpu performance costs of complex grass.