TES Skyrim SE 0.473

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*blah-blah-blah maniac*
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TES Skyrim SE 0.473

The Elder Scrolls Skyrim SE (SSE)

Removed original objects processing. Added lighting to the grass. Added complex grass effect which use tangent space normal map in the bottom of diffuse map to draw grass with sun lighting, subsurface scattering and specular. Specular amount is in alpha channel of normal map. Subsurface scattering amount is in the left bottom corner of normal map texture. Grass mesh must have vertex normals. Added category [COMPLEXGRASS] and EnableComplexGrass parameter.
See Skyrim LE guide how to make textures for complex grass.
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Re: TES Skyrim SE 0.473

Grass lighting looks awesome! Outstanding work as always. Many thanks! :)

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Re: TES Skyrim SE 0.473

Version updated, download again
Added ApplyToAllGrass parameter for complex grass to toggle if lighting applied to usual grass without normal map. Minor fixes for wrongly detected grass textures.
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Re: TES Skyrim SE 0.473

Hey. Does anyone else get CTDs when using this update with RaceMenu?

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Re: TES Skyrim SE 0.473

ABEMATH wrote: 26 Feb 2022, 18:56 Hey. Does anyone else get CTDs when using this update with RaceMenu?
NVM, I had the old 0.473 installed. The update on 26/02 seems to have solved the issue

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Re: TES Skyrim SE 0.473

can someone show me where i can find the link to download this? im a bit lost

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Re: TES Skyrim SE 0.473

Navigate to enbdev.com and click Download > TES Skyrim SE > 0.473 and lastly the arrow at the bottom of the page.

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Re: TES Skyrim SE 0.473

Hi! Boris, is it possible to make a separate activation of the EnableComplexGrass parameter for day and night? Activation of this parameter leads to a drop in FPS, and the greatest effect of this is visible at night.

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Re: TES Skyrim SE 0.473

Nope, it's not an effect to blend it. Can only be on or off and this is seriously noticable when toggling. And in general even if it would be possible somehow, not gonna do it, it's invalid way.
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Re: TES Skyrim SE 0.473

Hello and thank you for the new feature. I have a question - what option is responsible for the basic grass lighting now with complex grass on? Old [Grass] options are no longer related if I understand things right. I've maxed all available options in [ComplexGrass] but the grass is still too dark during the daytime. Comparison here.
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