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TES Skyrim VR 0.485
Posted: 30 Dec 2022, 01:13
by ENBSeries
The Elder Scrolls Skyrim VR (SkyrimVR)
Added ColorPow parameter to [ENVIRONMENT] category same as other mods have. Fixed bugs with transparent objects, like blood decals. Improved ssao quality to make it more stable with camera rotation.
Re: TES Skyrim VR 0.485
Posted: 02 Jan 2023, 01:25
by ENBSeries
Version updated, download again
Improved shadow quality. Added parameter to enblocal.ini to disable fake characters lighting.
Re: TES Skyrim VR 0.485
Posted: 03 Jan 2023, 05:47
by lollercaust
Damn... SkyrimVR has never looked so good. It runs beautifully and looks great, each new feature added to ENB makes such a difference. Thanks for all your work! Really love the recent releases.
Re: TES Skyrim VR 0.485
Posted: 03 Jan 2023, 12:59
by ENBSeries
Version updated, download again
Finally found way to see bug with blood myself, fixed it.
Re: TES Skyrim VR 0.485
Posted: 03 Jan 2023, 22:03
by lollercaust
hey boris, think there'd be a way to get headset orientation and compensate to enable complex lighting support?
also any chance of terrain parallax support in the future?
Re: TES Skyrim VR 0.485
Posted: 04 Jan 2023, 01:42
by ENBSeries
I do not know solution to sprites rotation by horizontal axis, on renderer side at least, yet. But some days ago i saw that for fire spell the most particles dont have this bug, so can be used for complex fire lights. Just need somehow to detect which buggy and which are not. About parallax, tried it already for one mesh, but not know should i spare time on it.
Re: TES Skyrim VR 0.485
Posted: 06 Jan 2023, 06:50
by kevinbackroom
ENBSeries wrote: ↑03 Jan 2023, 12:59
Version updated, download again
Finally found way to see bug with blood myself, fixed it.
Ahh youre the best, thanks!
Re: TES Skyrim VR 0.485
Posted: 06 Jan 2023, 19:50
by Ghanth
Hey! Greetings! ...and all best wishes for the time to come.
That's always good to see some progress with ENB VR and DLSS in VR is working great now. Cheers!
Apart from that, I've noticed the bloom effect isn't applied anymore since version 485 vs 457 (except for sky, but I have to crank up the value a lot).
Can someone confirm?
ENBSeries wrote: ↑04 Jan 2023, 01:42
About parallax, tried it already for one mesh, but not know should i spare time on it.
VR is all about depth perception. So Parallax on-ground texture would be an essential step up to reveal all the tiny details around. So yeah, I think it would be incredibly rewarding if you spend the necessary time to it.
Re: TES Skyrim VR 0.485
Posted: 06 Jan 2023, 22:36
by lollercaust
Hell yeah, today's update looks great! Thanks Boris!
Re: TES Skyrim VR 0.485
Posted: 07 Jan 2023, 17:31
by forbeatn
Thank you for updating enb for VR, boris!!!