Fallout 4 (TES With Guns)
Increased performance and quality of skylighting effect, fixed flickering glitch of it. Increased performance a little of ao/il effect, especially for high display resolution, high quality setting of it and big ranges. Added ApplyFilter parameter to game volumetric rays to fix pixelization. Increased quality of skylighting at no performance cost. Fixed detailed shadows for first person weapons.
Fallout 4 0.496
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Fallout 4 0.496
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Re: Fallout 4 0.496
Version updated
Added ApplyFilter parameter to game volumetric rays to fix pixelization. Increased quality of skylighting at no performance cost. Fixed detailed shadows for first person weapons.
Added ApplyFilter parameter to game volumetric rays to fix pixelization. Increased quality of skylighting at no performance cost. Fixed detailed shadows for first person weapons.
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Re: Fallout 4 0.496
Version updated
Restored parameter DeblurGameTAA in the enblocal.ini
Restored parameter DeblurGameTAA in the enblocal.ini
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Re: Fallout 4 0.496 Patreon Edition
Published on the site former patreon version.
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Re: Fallout 4 0.496
Борис привет, скажите есть мысли как можно настроить скай калькулейшн так что бы сильно не затемняло когда солнце за тучами?
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Re: Fallout 4 0.496
SkyAmbientTopIntensity вроде как, что зависит от цвета неба в свою очередь.
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Re: Fallout 4 0.496
Про это в курсе, он общее повышает когда солнце выходит светлее сильно становится, я уже пробовал. Буду пытаться кривыми тогда или повышением яркости гаммы.
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Re: Fallout 4 0.496
Солнце не влияет вообще, это ж полусфера неба.
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Re: Fallout 4 0.496
Возможно мой шейдер так работает, но когда солнце уходит из за туч становится светлее и наоборот)
Могу потом видео записать если интересно)
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Re: Fallout 4 0.496
Adaptation скорее всего.
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