The Elder Scrolls Skyrim SE (SSE)
Former Patreon optimized version with some adjustments.
TES Skyrim SE 0.499
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- *blah-blah-blah maniac*
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TES Skyrim SE 0.499
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i9-9900k, 64Gb RAM, RTX 3060 12Gb, Win7
i9-9900k, 64Gb RAM, RTX 3060 12Gb, Win7
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Re: TES Skyrim SE 0.499
Version updated, download again
Added detection of Medal.exe application which is incompatible with enbseries and makes game crash. Popup error message spawns when it's detected and game is terminates.
Added detection of Medal.exe application which is incompatible with enbseries and makes game crash. Popup error message spawns when it's detected and game is terminates.
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i9-9900k, 64Gb RAM, RTX 3060 12Gb, Win7
i9-9900k, 64Gb RAM, RTX 3060 12Gb, Win7
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Re: TES Skyrim SE 0.499
Two questions:
1.
I've been messing with dynamic cubemaps, enabled on some items. But I noticed it doesn't seem to work on Dwemer automatons. Not even with the global setting. (Except indoors on dead automatons - then there seems to be some reflection)
Am I missing something here ?
2. As I understand, strength of the dynamic cubemaps depends on the envmap mask texture. The alpha of this texture must be always white ? (Anything darker and I seem to get parallax effect instead)
So, how can I make the dynamic cubemaps a bit less reflective ?
1.
I've been messing with dynamic cubemaps, enabled on some items. But I noticed it doesn't seem to work on Dwemer automatons. Not even with the global setting. (Except indoors on dead automatons - then there seems to be some reflection)
Am I missing something here ?
2. As I understand, strength of the dynamic cubemaps depends on the envmap mask texture. The alpha of this texture must be always white ? (Anything darker and I seem to get parallax effect instead)
So, how can I make the dynamic cubemaps a bit less reflective ?
Last edited by Anubis on 03 Dec 2023, 09:21, edited 1 time in total.
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Re: TES Skyrim SE 0.499
1 no idea.
2 red channel of mask texture control how much reflection of cubemap applied.
2 red channel of mask texture control how much reflection of cubemap applied.
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i9-9900k, 64Gb RAM, RTX 3060 12Gb, Win7
i9-9900k, 64Gb RAM, RTX 3060 12Gb, Win7
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- *blah-blah-blah maniac*
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Re: TES Skyrim SE 0.499
Version updated, download again
Decreased time to apply changes in editor for cpu with more than 6 cores. Fixed distant shadows for lod trees.
Decreased time to apply changes in editor for cpu with more than 6 cores. Fixed distant shadows for lod trees.
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i9-9900k, 64Gb RAM, RTX 3060 12Gb, Win7
i9-9900k, 64Gb RAM, RTX 3060 12Gb, Win7
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- *blah-blah-blah maniac*
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- Joined: 27 Dec 2011, 08:53
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Re: TES Skyrim SE 0.499
Version updated, download again
Fixed clouds transparency for clouds shadows and sun rays, which didn't work correct when several clouds layers mixed. Reduced glitches of ambient occlusion which appeared after optimization last year. Limited amount and intensity of ambient occlusion to not allow absurdly high levels of them. Little bit sorted categories to make more sense in their order. Fixed lag from water when cells loading.
Fixed clouds transparency for clouds shadows and sun rays, which didn't work correct when several clouds layers mixed. Reduced glitches of ambient occlusion which appeared after optimization last year. Limited amount and intensity of ambient occlusion to not allow absurdly high levels of them. Little bit sorted categories to make more sense in their order. Fixed lag from water when cells loading.
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i9-9900k, 64Gb RAM, RTX 3060 12Gb, Win7
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Re: TES Skyrim SE 0.499
Thank you for continuing the development of ENB!
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Re: TES Skyrim SE 0.499
Regarding the incompatibility between Medal and ENB, is there any way to fix it or does one have to go? I have been using medal for a while but would greatly prefer to continue using both.
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Re: TES Skyrim SE 0.499
I will not fix that, medal worked in the past as i know, but no longer, so it's their own problem. Also i never support crapware and highly against it.
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Re: TES Skyrim SE 0.499
Привет, я прошу прощения, что не по теме и пишу это здесь, но мне нужно было как-то с вами связаться.
Занимаюсь моддингом игры World of Warcraft Wotlk версии 3.3.5а, столкнулся с человеком, который платно у тебя заказывал ENB мод адаптацию с шейдером для воды, лавы, отражения и прочее. Судя по видео, которые он скидывал, у него всё отлично работает, но проблема в том, что он использует это исключительно в своём приватном проекте с подписями и прочим. Я бы хотел улучшить немного графику в этой игре, но исключительно для жидкостей, небольших отражений, неба.
Человека который утверждает, что покупал у тебя зовут fiftytifty, если ты всё равно уже сделал ему, не мог бы ты поделится этой версией ENB пожалуйста? Если требуется оплата, хорошо вплоть до 1000 рублей я могу потратить (учитывая свои низкие доходы). Если это не так и ничего подобного не было в прошлом году, то прошу прощения за недопонимание (в таком случае он скорее всего ввёл меня в заблуждение).
Надеюсь на понимание, с уважением, Олег.