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PostPosted: 06 Nov 2013, 04:30 
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Joined: 06 Nov 2013, 04:16
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I'm editing a new enb preset for fallout 3 to use in conjunction with project reality. I'm having some issues with the grass becoming heavily shaded as it gets further away from where i'm standing in-game. I think it's because of SSAO, but only partially, because deactivating it only partially fixes it, it's still pretty dark. Should I try to reduce black levels in the texture files, edit my enb differently, change something in the fallout.ini file, or do something else?

Also, on an unrelated note, i'm running two gtx 760's in SLI, but only getting 40-50% use out of each. i'd like to be able to get more out of them, but ENB seems to limit them. Is there any way around this?

thanks for your time, and happy modding

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Tomoko
PostPosted: 06 Nov 2013, 07:41 
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*blah-blah-blah maniac*
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Detailed shadows also make them darker.
SLI can't work properly, it's a driver hack, so you must configure it yourself, it's completely on your side.

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PostPosted: 06 Nov 2013, 17:26 
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Joined: 06 Nov 2013, 04:16
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Is there any way to keep ssao/detailed shadow without having it affect the grass maybe if I reduce black levels in the grass.dds files?

And thanks for the quick reply :)


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PostPosted: 06 Nov 2013, 20:32 
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No, everything the same.

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