I can't manage to solve my problem. No matter what kind of ENB I choose, at night my Skyrim will always look brighter than it should be, something like dark forest in front on me, and
white glowing distant mountains all around. Wich parameter should I modify to solve this and give the proper shadows to the land? I already activated all my shadows in the ini file and can't figure out wich one I'm missing. Thanks for all the support.
Example:http://forums.nexusmods.com/index.php?/topic/987082-white-mountains-at-night/My enb file:[PROXY]
EnableProxyLibrary=true
InitProxyFunctions=true
ProxyLibrary=SMAA.dll
[GLOBAL]
AdditionalConfigFile=
UseEffect=true
[FIX]
IgnoreLoadingScreen=true
FixGameBugs=true
FixParallaxBugs=false
ForceFakeVideocard=false
ForceSingleCoreCPU=false
IgnoreThreadManagement=false
IgnoreThreadPriority=false
AntiBSOD=false
[LIMITER]
WaitBusyRenderer=false
EnableFPSLimit=false
FPSLimit=60.0
[INPUT]
KeyReadConfig=36
KeyCombination=16
KeyFPSLimit=36
KeyShowFPS=106
KeyScreenshot=45
KeyUseEffect=123
[ENGINE]
ForceAnisotropicFiltering=true
MaxAnisotropy=8
SkipShaderOptimization=false
[EFFECT]
UseOriginalPostProcessing=false
UseOriginalObjectsProcessing=false
EnableBloom=true
EnableAdaptation=false
EnableAmbientOcclusion=false
EnableDepthOfField=false
EnableDetailedShadow=true
EnableSunRays=true
EnableSkyLighting=true
EnableReflection=false
[BLOOM]
Quality=0
AmountDay=0.7
AmountNight=0.5
AmountInterior=0.46
BlueShiftAmountDay=1.0
BlueShiftAmountNight=1.0
BlueShiftAmountInterior=1.0
ContrastDay=1.3
ContrastNight=1.0
ContrastInterior=1.5
[CAMERAFX]
LenzReflectionIntensityDay=0.8
LenzReflectionIntensityNight=1.5
LenzReflectionPowerDay=1.5
LenzReflectionPowerNight=0.9
LenzReflectionIntensityInterior=1.7
LenzReflectionPowerInterior=0.5
[SSAO_SSIL]
UseIndirectLighting=true
SamplingQuality=0
FilterQuality=0
SamplingRange=0.2
FadeFogRangeDay=1.0
FadeFogRangeNight=1.0
FadeFogRangeInterior=1.0
AOType=0
AOMixingType=0
AOMixingTypeInterior=2
AOAmount=0.3
AOIntensity=2.8
ILAmount=0.5
AOAmountInterior=0.6
AOIntensityInterior=1.2
ILAmountInterior=1.0
UseComplexIndirectLighting=false
SizeScale=0.5
SourceTexturesScale=0.5
[ENVIRONMENT]
DirectLightingIntensityDay=1.0
DirectLightingIntensityNight=0.7
DirectLightingIntensityInterior=0.0
DirectLightingCurveDay=1.2
DirectLightingCurveNight=0.9
DirectLightingCurveInterior=1.0
DirectLightingDesaturationDay=0.3
DirectLightingDesaturationNight=0.0
DirectLightingDesaturationInterior=0.0
SpecularAmountMultiplierDay=2.3
SpecularAmountMultiplierNight=1.0
SpecularAmountMultiplierInterior=5.0
SpecularPowerMultiplierDay=2.1
SpecularPowerMultiplierNight=1.5
SpecularPowerMultiplierInterior=2.5
SpecularFromLightDay=0.0
SpecularFromLightNight=0.0
SpecularFromLightInterior=0.75
AmbientLightingIntensityDay=2.5
AmbientLightingIntensityNight=0.8
AmbientLightingIntensityInterior=0.7
AmbientLightingCurveDay=1.0
AmbientLightingCurveNight=1.1
AmbientLightingCurveInterior=1.0
AmbientLightingDesaturationDay=0.7
AmbientLightingDesaturationNight=0.8
AmbientLightingDesaturationInterior=0.15
PointLightingIntensityDay=1.2
PointLightingIntensityNight=1.6
PointLightingIntensityInterior=1.1
PointLightingCurveDay=0.9
PointLightingCurveNight=0.9
PointLightingCurveInterior=1.2
PointLightingDesaturationDay=0.1
PointLightingDesaturationNight=0.2
PointLightingDesaturationInterior=0.0
FogColorMultiplierDay=0.9
FogColorMultiplierNight=0.7
FogColorMultiplierInterior=0.95
FogColorCurveDay=0.7
FogColorCurveNight=0.7
FogColorCurveInterior=1.12
ColorPowDay=1.0
ColorPowNight=1.0
ColorPowInterior=1.0
[SKY]
Enable=true
DisableWrongSkyMath=true
StarsIntensity=2.4
StarsCurve=1.5
AuroraBorealisIntensity=1.1
AuroraBorealisCurve=1.1
CloudsIntensityDay=1.5
CloudsIntensityNight=0.7
CloudsIntensityInterior=1.4
CloudsCurveDay=2.0
CloudsCurveNight=1.6
CloudsCurveInterior=1.3
CloudsDesaturationDay=0.0
CloudsDesaturationNight=0.0
CloudsDesaturationInterior=0.0
CloudsEdgeClamp=0.5
CloudsEdgeIntensity=8.0
GradientIntensityDay=0.9
GradientIntensityNight=0.8
GradientIntensityInterior=1.0
GradientDesaturationDay=0.7
GradientDesaturationNight=0.3
GradientDesaturationInterior=0.0
GradientTopIntensityInterior=2.0
GradientTopIntensityDay=2.5
GradientTopIntensityNight=1.0
GradientTopCurveInterior=1.2
GradientTopCurveDay=1.2
GradientTopCurveNight=0.7
GradientMiddleIntensityDay=2.3
GradientMiddleIntensityNight=1.2
GradientMiddleIntensityInterior=1.83
GradientMiddleCurveInterior=1.0
GradientMiddleCurveDay=1.2
GradientMiddleCurveNight=0.8
GradientHorizonIntensityDay=3.5
GradientHorizonIntensityNight=1.3
GradientHorizonIntensityInterior=3.6
GradientHorizonCurveInterior=1.3
GradientHorizonCurveDay=2.0
GradientHorizonCurveNight=0.6
SunIntensity=1.0
SunDesaturation=0.0
SunCoronaIntensity=1.4
SunCoronaCurve=0.1
SunCoronaDesaturation=0.1
MoonIntensity=2.8
MoonCurve=1.4
MoonDesaturation=0.0
[OBJECT]
SubSurfaceScatteringMultiplierDay=0.5
SubSurfaceScatteringMultiplierNight=0.7
SubSurfaceScatteringMultiplierInterior=0.6
SubSurfaceScatteringPowerDay=2.5
SubSurfaceScatteringPowerNight=2.5
SubSurfaceScatteringPowerInterior=2.5
[LIGHTSPRITE]
IntensityDay=2.2
IntensityInterior=1.8
IntensityNight=2.0
CurveDay=1.5
CurveNight=1.7
CurveInterior=1.4
[WINDOWLIGHT]
Intensity=2.9
Curve=1.2
IntensityDay=8.0
IntensityNight=6.0
IntensityInterior=3.0
CurveDay=1.5
CurveNight=1.2
CurveInterior=1.5
[VOLUMETRICFOG]
IntensityDay=1.0
IntensityNight=1.0
IntensityInterior=1.5
CurveDay=0.8
CurveNight=1.0
CurveInterior=1.3
LightingInfluenceDay=1.0
LightingInfluenceNight=1.0
LightingInfluenceInterior=1.0
[FIRE]
IntensityDay=2.8
IntensityNight=1.2
IntensityInterior=1.8
CurveDay=1.3
CurveNight=2.1
CurveInterior=1.8
[COLORCORRECTION]
UsePaletteTexture=false
Brightness=1.0
GammaCurve=1.0
[SHADOW]
ShadowCastersFix=false
UseBilateralShadowFilter=true
DetailedShadowQuality=0
ShadowFilterQuality=0
ShadowBlurRange=2.0
ShadowQualityFix=true
[DEPTHOFFIELD]
FadeTime=0.5
[SKYLIGHTING]
Quality=0
FilterQuality=0
AmbientMinLevel=0.25
[RAYS]
SunRaysMultiplier=1.0
[REFLECTION]
Quality=0
FilterQuality=0
SizeScale=0.707
SourceTexturesScale=0.707
FilterBluriness=0.3
Amount=1.0
Power=1.0
[NIGHTDAY]
DetectorDefaultDay=false
DetectorLevelDay=0.7
DetectorLevelNight=0.1
DetectorLevelCurve=1.0
[ADAPTATION]
ForceMinMaxValues=false
AdaptationSensitivity=0.5
AdaptationTime=1.0
AdaptationMin=0.1
AdaptationMax=10.0
[ANTIALIASING]
EnableEdgeAA=true
[PARTICLE]
IntensityDay=1.8
IntensityNight=1.2
IntensityInterior=1.25
LightingInfluenceDay=1.25
LightingInfluenceNight=1.3
LightingInfluenceInterior=1.2
[GAME]
SpeedHack=true
[MULTIHEAD]
ForceVideoAdapterIndex=false
VideoAdapterIndex=0