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PostPosted: 30 Apr 2014, 13:00 
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Joined: 30 Apr 2014, 12:56
Posts: 1
I can't manage to solve my problem. No matter what kind of ENB I choose, at night my Skyrim will always look brighter than it should be, something like dark forest in front on me, and white glowing distant mountains all around. Wich parameter should I modify to solve this and give the proper shadows to the land? I already activated all my shadows in the ini file and can't figure out wich one I'm missing. Thanks for all the support.

Example:
http://forums.nexusmods.com/index.php?/topic/987082-white-mountains-at-night/

My enb file:

[PROXY]
EnableProxyLibrary=true
InitProxyFunctions=true
ProxyLibrary=SMAA.dll

[GLOBAL]
AdditionalConfigFile=
UseEffect=true

[FIX]
IgnoreLoadingScreen=true
FixGameBugs=true
FixParallaxBugs=false
ForceFakeVideocard=false
ForceSingleCoreCPU=false
IgnoreThreadManagement=false
IgnoreThreadPriority=false
AntiBSOD=false

[LIMITER]
WaitBusyRenderer=false
EnableFPSLimit=false
FPSLimit=60.0

[INPUT]
KeyReadConfig=36
KeyCombination=16
KeyFPSLimit=36
KeyShowFPS=106
KeyScreenshot=45
KeyUseEffect=123

[ENGINE]
ForceAnisotropicFiltering=true
MaxAnisotropy=8
SkipShaderOptimization=false

[EFFECT]
UseOriginalPostProcessing=false
UseOriginalObjectsProcessing=false
EnableBloom=true
EnableAdaptation=false
EnableAmbientOcclusion=false
EnableDepthOfField=false
EnableDetailedShadow=true
EnableSunRays=true
EnableSkyLighting=true
EnableReflection=false

[BLOOM]

Quality=0

AmountDay=0.7
AmountNight=0.5
AmountInterior=0.46

BlueShiftAmountDay=1.0
BlueShiftAmountNight=1.0
BlueShiftAmountInterior=1.0

ContrastDay=1.3
ContrastNight=1.0
ContrastInterior=1.5


[CAMERAFX]

LenzReflectionIntensityDay=0.8
LenzReflectionIntensityNight=1.5
LenzReflectionPowerDay=1.5
LenzReflectionPowerNight=0.9
LenzReflectionIntensityInterior=1.7
LenzReflectionPowerInterior=0.5


[SSAO_SSIL]

UseIndirectLighting=true

SamplingQuality=0
FilterQuality=0

SamplingRange=0.2

FadeFogRangeDay=1.0
FadeFogRangeNight=1.0
FadeFogRangeInterior=1.0

AOType=0
AOMixingType=0
AOMixingTypeInterior=2

AOAmount=0.3
AOIntensity=2.8
ILAmount=0.5

AOAmountInterior=0.6
AOIntensityInterior=1.2
ILAmountInterior=1.0
UseComplexIndirectLighting=false
SizeScale=0.5
SourceTexturesScale=0.5

[ENVIRONMENT]
DirectLightingIntensityDay=1.0
DirectLightingIntensityNight=0.7
DirectLightingIntensityInterior=0.0
DirectLightingCurveDay=1.2
DirectLightingCurveNight=0.9
DirectLightingCurveInterior=1.0
DirectLightingDesaturationDay=0.3
DirectLightingDesaturationNight=0.0
DirectLightingDesaturationInterior=0.0

SpecularAmountMultiplierDay=2.3
SpecularAmountMultiplierNight=1.0
SpecularAmountMultiplierInterior=5.0
SpecularPowerMultiplierDay=2.1
SpecularPowerMultiplierNight=1.5
SpecularPowerMultiplierInterior=2.5
SpecularFromLightDay=0.0
SpecularFromLightNight=0.0
SpecularFromLightInterior=0.75

AmbientLightingIntensityDay=2.5
AmbientLightingIntensityNight=0.8
AmbientLightingIntensityInterior=0.7
AmbientLightingCurveDay=1.0
AmbientLightingCurveNight=1.1
AmbientLightingCurveInterior=1.0
AmbientLightingDesaturationDay=0.7
AmbientLightingDesaturationNight=0.8
AmbientLightingDesaturationInterior=0.15

PointLightingIntensityDay=1.2
PointLightingIntensityNight=1.6
PointLightingIntensityInterior=1.1
PointLightingCurveDay=0.9
PointLightingCurveNight=0.9
PointLightingCurveInterior=1.2
PointLightingDesaturationDay=0.1
PointLightingDesaturationNight=0.2
PointLightingDesaturationInterior=0.0

FogColorMultiplierDay=0.9
FogColorMultiplierNight=0.7
FogColorMultiplierInterior=0.95
FogColorCurveDay=0.7
FogColorCurveNight=0.7
FogColorCurveInterior=1.12

ColorPowDay=1.0
ColorPowNight=1.0
ColorPowInterior=1.0

[SKY]

Enable=true
DisableWrongSkyMath=true

StarsIntensity=2.4
StarsCurve=1.5

AuroraBorealisIntensity=1.1
AuroraBorealisCurve=1.1

CloudsIntensityDay=1.5
CloudsIntensityNight=0.7
CloudsIntensityInterior=1.4
CloudsCurveDay=2.0
CloudsCurveNight=1.6
CloudsCurveInterior=1.3
CloudsDesaturationDay=0.0
CloudsDesaturationNight=0.0
CloudsDesaturationInterior=0.0
CloudsEdgeClamp=0.5
CloudsEdgeIntensity=8.0

GradientIntensityDay=0.9
GradientIntensityNight=0.8
GradientIntensityInterior=1.0
GradientDesaturationDay=0.7
GradientDesaturationNight=0.3
GradientDesaturationInterior=0.0

GradientTopIntensityInterior=2.0
GradientTopIntensityDay=2.5
GradientTopIntensityNight=1.0
GradientTopCurveInterior=1.2
GradientTopCurveDay=1.2
GradientTopCurveNight=0.7

GradientMiddleIntensityDay=2.3
GradientMiddleIntensityNight=1.2
GradientMiddleIntensityInterior=1.83
GradientMiddleCurveInterior=1.0
GradientMiddleCurveDay=1.2
GradientMiddleCurveNight=0.8

GradientHorizonIntensityDay=3.5
GradientHorizonIntensityNight=1.3
GradientHorizonIntensityInterior=3.6
GradientHorizonCurveInterior=1.3
GradientHorizonCurveDay=2.0
GradientHorizonCurveNight=0.6

SunIntensity=1.0
SunDesaturation=0.0
SunCoronaIntensity=1.4
SunCoronaCurve=0.1
SunCoronaDesaturation=0.1

MoonIntensity=2.8
MoonCurve=1.4
MoonDesaturation=0.0


[OBJECT]

SubSurfaceScatteringMultiplierDay=0.5
SubSurfaceScatteringMultiplierNight=0.7
SubSurfaceScatteringMultiplierInterior=0.6

SubSurfaceScatteringPowerDay=2.5
SubSurfaceScatteringPowerNight=2.5
SubSurfaceScatteringPowerInterior=2.5


[LIGHTSPRITE]

IntensityDay=2.2
IntensityInterior=1.8
IntensityNight=2.0

CurveDay=1.5
CurveNight=1.7
CurveInterior=1.4


[WINDOWLIGHT]

Intensity=2.9
Curve=1.2
IntensityDay=8.0
IntensityNight=6.0
IntensityInterior=3.0
CurveDay=1.5
CurveNight=1.2
CurveInterior=1.5

[VOLUMETRICFOG]
IntensityDay=1.0
IntensityNight=1.0
IntensityInterior=1.5

CurveDay=0.8
CurveNight=1.0
CurveInterior=1.3

LightingInfluenceDay=1.0
LightingInfluenceNight=1.0
LightingInfluenceInterior=1.0


[FIRE]

IntensityDay=2.8
IntensityNight=1.2
IntensityInterior=1.8

CurveDay=1.3
CurveNight=2.1
CurveInterior=1.8


[COLORCORRECTION]

UsePaletteTexture=false

Brightness=1.0
GammaCurve=1.0


[SHADOW]

ShadowCastersFix=false
UseBilateralShadowFilter=true

DetailedShadowQuality=0
ShadowFilterQuality=0

ShadowBlurRange=2.0
ShadowQualityFix=true


[DEPTHOFFIELD]

FadeTime=0.5


[SKYLIGHTING]

Quality=0
FilterQuality=0

AmbientMinLevel=0.25


[RAYS]

SunRaysMultiplier=1.0


[REFLECTION]

Quality=0
FilterQuality=0

SizeScale=0.707
SourceTexturesScale=0.707

FilterBluriness=0.3

Amount=1.0
Power=1.0


[NIGHTDAY]

DetectorDefaultDay=false

DetectorLevelDay=0.7
DetectorLevelNight=0.1
DetectorLevelCurve=1.0


[ADAPTATION]

ForceMinMaxValues=false

AdaptationSensitivity=0.5
AdaptationTime=1.0
AdaptationMin=0.1
AdaptationMax=10.0


[ANTIALIASING]

EnableEdgeAA=true


[PARTICLE]

IntensityDay=1.8
IntensityNight=1.2
IntensityInterior=1.25

LightingInfluenceDay=1.25
LightingInfluenceNight=1.3
LightingInfluenceInterior=1.2
[GAME]
SpeedHack=true
[MULTIHEAD]
ForceVideoAdapterIndex=false
VideoAdapterIndex=0


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Tomoko
PostPosted: 30 Apr 2014, 22:51 
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*blah-blah-blah maniac*
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Joined: 27 Dec 2011, 08:53
Posts: 14816
Location: Russia
It's fog properties under [ENVIRONMENT] category, curve and multiplier both.

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