Dependent on ENB for Skyrim, but....

fixing bugs
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Dependent on ENB for Skyrim, but....

Ever since Skyrim first came out, I had to use ENB to fix the "No Spell FX/Spiderweb" bug, now, I have a unique problem, I'm currently using an older version of ENB v0.096, and its great except for one.... tinsy wittle problem, the grass overlay texture bug and the water bug (but i have a mod fixing that). I would gladly update to a newer version of ENB which of course fixes that, but theres another problem, (and yes I know its not your fault Boris.) The grass/spells/color of the game is bright and sort of washed out, the loading screen fog problem comes back, and on top of that, the load times become atrocious.


If you know a way of disabling the newer ENB "problems" through the .ini file. While having the "Water/Grass" bugs fixed. I would greatly appreciate it, as I have had to go through several horrendous driver updating problems and a couple system restores over the last couple of days just to see if they would change anything. Mind you I am playing Skyrim on a 3 year old Laptop, the only reason I am using ENB is for bug fixing purposes. I'm currently using the Radeon 12.3 drivers because 12.4 is causing an unplayable graphics error, and the so-called "hotfix" doesn't actually update the driver for my card.

My Shit Specs
ATI Radeon Mobility HD 3650 1GB
AMD Turion Dual Core 2.2ghz
4GB RAM

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Re: Dependent on ENB for Skyrim, but....

ATI and bugthesda f*g you. Anyway, in latest version of the mod bugfix for grass and underwater problem exist when you set ForceFakeVideocard=true (skyrimlauncher.exe must be started once then). The problems of new version your talking about are not mod bugs, otherwise i'd fixed them long time ago. Use parameters in enbseries.ini to turn off everything you don't need (described in readme_en.txt).
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Re: Dependent on ENB for Skyrim, but....

Try the 12.1 drivers. They are reported to be the most stable, and the later ones shouldn't add anything for 3000-4000 series cards.

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Re: Dependent on ENB for Skyrim, but....

That's my question, I know its not ENB causing the problems per say, but I'm not sure what parameters need to be adjusted in the new version that fixes these "side effects".

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Re: Dependent on ENB for Skyrim, but....

Image

This is with no ENB enabled, colors are to my personal liking.

Image

ENB enabled Acid Trip, colors are all too vibrant and sorta washed out. I want the other colors back :( Don't know what parameters to change to achieve this.

Without your mod I would never have been able to play Skyrim, I know I'm being a bit picky, but I'm new to tweaking my graphics.

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Re: Dependent on ENB for Skyrim, but....

Listen, i developed ENBSeries as tool for customizing graphics and very radical if see someone lazy even to understand what is it. It's possible to turn off everything, but told already, just don't use it, because i won't spend time for someone lazy to explain what to do. I'll better spend time with new user who want to create own custom art like looking style. Open readme_en.txt file and turn on brain, 5 minutes and you will do what you want instead of spening so much time here.
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Re: Dependent on ENB for Skyrim, but....

The only thing I need to know is what is changing the color settings, which isn't clearly defined in the readme_en.txt :(

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Re: Dependent on ENB for Skyrim, but....

[EFFECT]
UseOriginalPostProcessing=true
UseOriginalObjectsProcessing=true
EnableBloom=false
EnableAdaptation=false
EnableAmbientOcclusion=false
EnableDepthOfField=false
EnableDetailedShadow=false

[SKY]
Enable=false

[FIX]
ForceFakeVideocard=true
FixGameBugs=true
FixParallaxBugs=false
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Re: Dependent on ENB for Skyrim, but....

Ahhh, a weight has been lifted, thanks for wasting your time on me. :D

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Re: Dependent on ENB for Skyrim, but....

Seems that forcefakevideocard=true is "causing" (I know its not causing it as much as its sort of conflicting with something) the grass bug, when its false there is no grass bug, so it seems there is something unique about my card/drivers in this situation.


EDIT: Also when its set to false, all water is super transparent. So I'm trading one problem for the other :/
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