[Oldrim] DoF versus Alpha Properties

fixing bugs
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Posts: 29
Joined: 21 May 2017, 19:34

[Oldrim] DoF versus Alpha Properties

Hello!
How can I prevent articles of clothing with alpha properties from disappearing or turning extremely blurry as soon as I enable enb depth of field?
https://imgur.com/a/QldSj2B

I know we discussed this before, like when far away candles remained sharp even though DoF was on, but I'm wondering if I missed something or if I can do something to work around this issue, like by changing a parameter in my DoF preset or in the meshes themselves.

Thank you very much in advance for any help!

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Re: [Oldrim] DoF versus Alpha Properties

This is unfixable, because dof require depth data, which not written by transparent objects like that one. And if depth would be written, other bugs will occur anyway, because transparency in 3d graphics is often hard to handle in complex effects.
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Re: [Oldrim] DoF versus Alpha Properties

Righto, thanks for the explanation.
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