thank you very much for this version new version wit distant shadows! unbelievable what you are able to squeeze out of this game! enboost and now this and it looks even more realistic and fantastic!
one question by the way: the additional enb skinspecular settings seem to manipulate also eye retina reflection (brighter eyereflection viewing from the side). is this intended or is this a bug or a meshrelated problem ?
if i reduce skinspecular this reduces also this retina eye reflection
skyrim le v0.366 skinspecular
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Re: skyrim le v0.366 skinspecular
Skin specular applied to all objects which have subsurface scattering for character and particle lighting and its based on deferred rendering, which means it can't be stopped unless there is some object (eye balls) not drawed to sss mask. But then eyes will not have lighting and remain dark holes when particle lights occur. So it's barely fixable.
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i9-9900k, 64Gb RAM, RTX 3060 12Gb, Win7
i9-9900k, 64Gb RAM, RTX 3060 12Gb, Win7
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Re: skyrim le v0.366 skinspecular
thank you for the background info. so it's obviously not a bug. i will consider this for my future settings.