Weird Bug in LocationID: 0x0002264A WorldID: 0x0000000

fixing bugs
  • Author
  • Message
Offline
Posts: 33
Joined: 04 Aug 2018, 19:54

Re: Weird Bug in LocationID: 0x0002264A WorldID: 0x0000000

I'll go back a file and test it again before you have to check. And I will not use the smaa.ddl file just in case. give me a few minutes.

Offline
Posts: 33
Joined: 04 Aug 2018, 19:54

Re: Weird Bug in LocationID: 0x0002264A WorldID: 0x0000000

yeah the newer binaries seem to have an issue for sure. Not sure what it is exactly.

Newest binaries:
Image

Previous Binaries:
Image

Offline
User avatar
*blah-blah-blah maniac*
Posts: 17551
Joined: 27 Dec 2011, 08:53
Location: Rather not to say

Re: Weird Bug in LocationID: 0x0002264A WorldID: 0x0000000

Tested, works fine for me.
_________________
i9-9900k, 64Gb RAM, RTX 3060 12Gb, Win7

Offline
User avatar
*blah-blah-blah maniac*
Posts: 17551
Joined: 27 Dec 2011, 08:53
Location: Rather not to say

Re: Weird Bug in LocationID: 0x0002264A WorldID: 0x0000000

I have an idea. Maybe it's cause of preshaders activated, but i turned them off long time ago and dont remember the reason, maybe cause they are buggy. I'll build test now.
_________________
i9-9900k, 64Gb RAM, RTX 3060 12Gb, Win7

Offline
User avatar
*blah-blah-blah maniac*
Posts: 17551
Joined: 27 Dec 2011, 08:53
Location: Rather not to say

Re: Weird Bug in LocationID: 0x0002264A WorldID: 0x0000000

Test attached version, compare to official 0.413, is it work now?

EDIT: file deleted, it was caused by preshaders, will update mod to disable them.
_________________
i9-9900k, 64Gb RAM, RTX 3060 12Gb, Win7

Offline
Posts: 33
Joined: 04 Aug 2018, 19:54

Re: Weird Bug in LocationID: 0x0002264A WorldID: 0x0000000

Sorry. I just got back, but I have to cook dinner right now. I'll test in a few and report back.

Offline
Posts: 33
Joined: 04 Aug 2018, 19:54

Re: Weird Bug in LocationID: 0x0002264A WorldID: 0x0000000

Yes, Shaders work now. Thanks for your work and effort Borris. It is deeply appreciated.
Post Reply