Hello there,
Strange glitch on my Skyrim Run. The world map is burned totally white.
Happens with both vanilla map or modded maps (ACMOS for exemple).
The bug is maybe not due only to ENB, as enabling/disabling UseEffect does not change the outcome. However, i had the exact same issue with loadingscreens until i set IgnoreLoadingScreen=false in my enblocal.ini
Seems i cant post image (You can’t post image, email or url links that are external to this domain.) so i'll try to describe :
Vanilla Map : Everything is completely plain white, with just map markers on top
ACMOS : Almost the same, but i'm seeing grey and green dots for moutains and vegetation.
Kinda looks like exposure was set to "FLASHBANG"
Does anyone ever experienced this ? Is there is a world map equivalent to "IgnoreLoadingScreen" ?
Local map seems fine
Thanks a lot
Skyrim AE - worldmap is burned white
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- *blah-blah-blah maniac*
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Re: Skyrim AE - worldmap is burned white
This is not known issue, vanilla world map should work properly.
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Re: Skyrim AE - worldmap is burned white
Thanks a lot for taking the time to answer
I investigated lengthly today and have narrowed the scope to a set of settings in my skyrimprefs.ini
Gonna do more test tomorrow and update this, in case anyone happen to face the same issue in the future
I investigated lengthly today and have narrowed the scope to a set of settings in my skyrimprefs.ini
It shall be somewhere in this block of settings.[Display]
iShadowMapResolution=4096
iShadowMaskQuarter=4
iNumFocusShadow=4
fShadowBiasScale=0.4000
fShadowDistance=10000.0000
bVolumetricLightingEnable=1
iVolumetricLightingQuality=2
bScreenSpaceReflectionEnabled=1
bSAOEnable=0
bUsePrecipitationOcclusion=1
bEnableImprovedSnow=0
bEnableProjecteUVDiffuseNormals=0
bToggleSparkles=0
bIBLFEnable=0
bUse64bitsHDRRenderTarget=1
fMeshLODLevel1FadeDist=999999.0000
fMeshLODLevel2FadeDist=999999.0000
bUseTAA=1
bFXAAEnabled=0
iNumSplits=2
fInteriorShadowDistance=3000.0000
ffocusShadowMapDoubleEveryXUnit=450.0000
fDynamicDOFBlurMultiplier=0.0000
fProjectedUVNormalDetailTilingScale=1.0000
fProjectedUVDiffuseNormalTilingScale=0.0000
bIndEnable=0
bSAO_CS_Enable=0
uBookRatio=2
bForceCreateTarget=0
iReflectionResolutionDivider=1
iSaveGameScreenShotHeighWSt=192
iSaveGameScreenShotWidthWS=320
iSaveGameScreenShotHeight=192
iSaveGameScreenShotWidth=256
fLightLODStartFade=3500.0000
fLeafAnimDampenDistEnd=4600.0000
fLeafAnimDampenDistStart=3600.0000
fTreesMidLODSwitchDist=9999999.0000
fMeshLODFadePercentDefault=1.0000
fMeshLODFadeBoundDefault=256.0000
fMeshLODLevel2FadeTreeDistance=2048.0000
fMeshLODLevel1FadeTreeDistance=2844.0000
iVSyncPresentInterval=0
fGamma=1000.0000
bBorderless=1
bFull Screen=0
iSize H=1440
iSize W=2560
iScreenShotIndex=100
bTreesReceiveShadows=1
bDrawLandShadows=1
iMaxSkinDecalsPerFrame=150
iMaxDecalsPerFrame=500
iAdapter=0
Gonna do more test tomorrow and update this, in case anyone happen to face the same issue in the future
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Re: Skyrim AE - worldmap is burned white
It's simpler just to revert setting by deleting them. But usually any bugs happens when use enbcache folder without deleting it or some "crapware" running on background.
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Re: Skyrim AE - worldmap is burned white
I found the responsible
fGamma=1000.0000
Was a typo... value was supposed to be 1.0000... as ENB preset override gamma setting, that explain why disabling ENB was causing the issue. Also explain why it happens on map, as enb disabled itself on map
Sorry for bothering
fGamma=1000.0000
Was a typo... value was supposed to be 1.0000... as ENB preset override gamma setting, that explain why disabling ENB was causing the issue. Also explain why it happens on map, as enb disabled itself on map
Sorry for bothering